8-bit sonic sprites (Updated 3/17/11) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 8-bit sonic sprites (Updated 3/17/11) (/thread-16889.html) |
RE: Sonic zelda oracle sprites - verifiaman - 03-15-2011 Okay, so its not oracle. Is it at least decent? RE: Sonic zelda oracle sprites - Rakia - 03-15-2011 We're not trying to bash you. I'm trying to help you understand what the style is, just TRY and fix them. RE: Sonic zelda oracle sprites - verifiaman - 03-15-2011 Only one person commented on the quality of the sprites, everyone just bashed my organizational skills. I just want to know if the sprites are decent. i don't care if you bash me i just want to know. And yes i know they don't fit the style i was going for, I'm changing the title of my post RE: Zelda-ish sonic sprites - Rakia - 03-15-2011 And I responded no, and I told you how to fix it, did I not? I never bashed you, I tried to help you, please stop whining. RE: Zelda-ish sonic sprites - verifiaman - 03-15-2011 Do you have any suggestions? RE: Zelda-ish sonic sprites - Rakia - 03-15-2011 Congratulations, you've bested me. RE: Zelda-ish sonic sprites - verifiaman - 03-15-2011 How did i do that? RE: Sonic zelda oracle sprites - Rosencrantz - 03-16-2011 he has no response, since he already said this: (03-15-2011, 09:42 PM)Rakia Wrote: The style still doesn't seem like Oracle. and I agree: having to make redundant posts is pretty annoying :< RE: Zelda-ish sonic sprites and enemies - FlyingMonkey - 03-16-2011 *sigh*, I cant believe I'm doing this. (Yours on left, Mine on right.) Also, please note that I have done very few 8-bit sprites in my day. So this is in no way perfect. Simply for demonstrative purposes. (Where is Iceman when you need him?) RE: Zelda-ish sonic sprites and enemies - Chris2Balls [:B] - 03-16-2011 (03-15-2011, 09:45 PM)verifiaman Wrote: Okay, so its not oracle. Is it at least decent?if we thought it was decent, we'd tell you. you're entitled to ignore the feedback members give you, but take in count that it'll make members reluctant to help you. if you don't want help, but just a judgement on the sprite's quality, then you might as well move on to a different forum. RE: Zelda-ish sonic sprites and enemies - Gors - 03-16-2011 this thread is close to being closed due to OP's hard time accepting critiques. I'll give this some more hours before taking the act. Try saving yourself. RE: Zelda-ish sonic sprites and enemies - Iceman404 - 03-16-2011 Maybe you should learn the basics of 8-bit, style-fitting, and keeping a clean, convinient spritesheet before you make a thread where you dub all C+C as bashing yet continously ask for more. EDIT: Hi Flying Monkey~ RE: Zelda-ish sonic sprites and enemies - verifiaman - 03-17-2011 Sorry about that. What i meant was people bashing my organizational skills. I really didn't mean anything else. This is something new for me and i could really use help with it? RE: Zelda-ish sonic sprites and enemies - FlyingMonkey - 03-17-2011 (03-17-2011, 02:55 PM)verifiaman Wrote: Sorry about that. What i meant was people bashing my organizational skills. I really didn't mean anything else. This is something new for me and i could really use help with it? Well for starters I made you a sprite. Trying to show you what you did wrong, and how to improve it. And in all honesty I think you should scrap your sprites and start over. They really aren't decent enough to even edit off of. It would benefit you to redo them, with a new understanding. Granted that you HAVE a new understanding. RE: 8-bit sonic sprites (Updated 3/17/11) - verifiaman - 03-17-2011 Wow, looking at that sprite I cannot believe how off i was on the palette and size. |