I'm still alive - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: I'm still alive (/thread-17198.html) Pages:
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RE: I'm still alive - mozzy - 04-25-2011 He does, it's clenched. Though you're right, in most frames it's not as apparent. I'll get on that Also: Referenced crash bandicoot :3 RE: I'm still alive - Britt - 04-25-2011 (04-25-2011, 07:40 PM)mozzy Wrote: Running! I thought the dots on Howda's clothes were jpeg artifacts at first glance. This is only at first glance though so it shouldn't be that large of a problem. Loving the animations Moz, keep it up. RE: I'm still alive - mozzy - 04-25-2011 Those dots are from my crap GIF maker. too lazy to find a new one. RE: I'm still alive - Sengir - 04-26-2011 http://www.spriters-resource.com/community/showthread.php?tid=14974 RE: I'm still alive - mozzy - 04-26-2011 Um.. what? Edit: oh I see, thanks! RE: I'm still alive - Gors - 04-28-2011 tbh I like the dots polka-dot dress c: RE: I'm still alive - LeleleleMAXIMUM - 05-02-2011 polka-dot face, too, heh. these are great moz you can probably make run-cycles in your sleep RE: I'm still alive - Medevenx - 05-04-2011 I honestly find the woman in the pink dress very unappealing. The animation is very weird, the pose is stiff and the proportions are pretty weird. RE: I'm still alive - mozzy - 05-04-2011 Alright well thanks for that. Instead of pointing out how weird it looks, tell me how I can change it. And she isn't exactly supposed to be appealing, she is the villain after all. RE: I'm still alive - Link - 05-04-2011 I think the problem with the woman is that she appears to be made out of parts instead of one fluid being. Her chest to the bottom looks like a giant bulky blob that has a head and arms loosely attached to it. I think it's a problem with perspective more than anything, since the body appears to be in an almost 3/4ths view and the arms are facing the screen directly. In addition, the black cluster of pixels by her left (our right) arm makes the arm to appear to be behind her dress, where it would be in front if it was all in the 3/4ths view. If you remove the arms from the sprite, it looks a lot better, so I'm certain they're the problem. But everything in here looks really nice and your color selection is superb. |