![]() |
Help with a team? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +------ Forum: Pokemon (https://www.vg-resource.com/forum-69.html) +------ Thread: Help with a team? (/thread-17358.html) |
RE: Help with a team? - Cshad - 05-17-2011 Yeah but Zac, if you use Toxic Spikes and Roar/Dragon Tail you're risking letting one of your Pokemon be ganged up on. And what will Toxic Spikes help you accomplish? Toxic Spikes + Roar/Dragon Tail is good for singles because you have such an easier time switching and forcing switches. You don't do that as easily in Doubles. Chances are you're only getting one layer down (if that) because they'll like use Fake-out and then gang up on you. I know you'll suggest Quick Guard Mienshao to be used with it, but it's a 2 on 2 with a team of four, it's too quick paced to want to even bother with Toxic Spikes. You'll get ruined fairly quickly. I still might suggest a Mienshao with Quick Guard though because it will help defend you against priority users. RE: Help with a team? - Rosencrantz - 05-17-2011 so yeah I want a Chandelure, Golurk, and Bisharp on my team movesets + suggestion for other 3? (I'm assuming that we get the "two on reserve" bit; if not, then suggestions for replacements? I do wanna roll Golurk and Bisharp at the very least, though !!) RE: Help with a team? - Zac - 05-17-2011 quick claw golurk. RE: Help with a team? - Rhyme - 07-03-2011 with less than a week left, frantically searching for a working team, i came up with this and it works pretty well - tell me if you can find anything to change.. the bench pokemon (the last 2) are almost never used, if you can find a replacement that might see more use, please post; i'm up for ideas. Volcarona (M) @ Focus Sash Trait: Flame Body EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Protect - Heat Wave - Rage Powder - Bug Buzz Whimsicott (M) @ Grass Gem Trait: Prankster EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Encore - Safeguard - Protect - Grass Knot Bisharp (M) @ Dark Gem Trait: Inner Focus EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Sucker Punch - Iron Head - Stone Edge - Protect Terrakion @ Chople Berry Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Protect - Quick Guard - Rock Slide - Sacred Sword Musharna (M) @ Leftovers Trait: Telepathy EVs: 252 HP / 4 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Psychic - Shadow Ball - Trick Room - Helping Hand Jellicent (M) @ Choice Scarf Trait: Water Absorb EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Ice Beam - Water Spout - Scald - Recover thanks. RE: Help with a team? - Cshad - 07-03-2011 Whimsicott with a Grass Gem is a bad idea because of Whimsicott's mediocre special attack stat. Give it Beat Up in place of Grass Knot so it can power up Terrakion's Rock Slide. Jellicent shouldn't use a Choice Scarf. It should run Protect over Scald and use a Life Orb. Musharna should use a mental herb to avoid being Taunted and ruining your set up of Trick Room. Terrakion should run Close Combat over Sacred Sword imo. Rage Powder is usually better on Amoonguss because of his much better defenses and ability to sponge physical attacks. But, you're opting to abuse Flame Body, so I guess it's just preference. Looks good otherwise. RE: Help with a team? - Rhyme - 07-03-2011 (07-03-2011, 02:06 PM)Cshad Wrote: Whimsicott with a Grass Gem is a bad idea because of Whimsicott's mediocre special attack stat. Give it Beat Up in place of Grass Knot so it can power up Terrakion's Rock Slide.i was thinking about using hurricane on volcarona to take out amoonguss and scrafty, actually. everything else i have changed on po to try it out for a bit RE: Help with a team? - Locked Achievement - 07-03-2011 I think too many of your pokemon know protect. Not that it can come in handy at times, but there are more helpful moves out there. Like my Bisharp, I taught it Brick Break, Night Slash, Torment and Pscho Cut (from an egg) and that has come in so much more useful than most other movesets for Bisharp. Also, none of your pokemon are really much good at defending. Sure, Jellicent has a bit of Sp Def., but you dont have any forms of walls. If I were to replace any Pokemon in your team with a wall, I'd get rid of Whimsicott. Quote:- Encore There is only one Offensive move there, Grass Knot. And if your opponent has a lightweight Flying type or whatever, Whimsicott is useless. Encore, also, isn't that good in competitive battles, as you'll probably end up going against someone that is all-out, no holds barred, in which case Whimsicott wont be able to last very long. Safeguard is practically useless, and Protect has the whole 'increased chances of failing if used in succession'. Cotton Guard, Hurricane, Energy Ball, Beat Up. That is what I'd go with RE: Help with a team? - Rhyme - 07-03-2011 encore is very useful, lock them into spore while youve got safeguard up, lock them into fakeout, lock them into tailwind.. grass knots better than energy ball in my experience safeguard is good in the vgc tier since spore and para run rampant protect is very VERY useful if you predict when something bad is going to happen, ie whimsi getting hit by chandy overheat or something of that sort RE: Help with a team? - Zac - 07-03-2011 hey rhymey you should test that team out in a battle with me but seriously your team looks pretty whimsicott dependent you should watch out for scarfed krookodile who hits like every other pokemon for super effective damage and takes less damage from sucker punch RE: Help with a team? - Rhyme - 07-03-2011 get on skarmbliss vgc server if you were serious :p oh and bugbuzz, sacred sword, grass knot RE: Help with a team? - Zac - 07-03-2011 heh yeah I was serious but It'll have to be later cause I don't have PO anymore for some reason RE: Help with a team? - Zac - 07-03-2011 alright rhymey trampled me anyway when I was battling you all I could really relay on were fighting and ground moves maybe you should replace marshurna for a counter since he didn't seem to get very much use anyway RE: Help with a team? - Cshad - 07-03-2011 (07-03-2011, 03:14 PM)Dr. Ripper Roo Wrote: I think too many of your pokemon know protect. Not that it can come in handy at times, but there are more helpful moves out there. You have some pretty horrible suggestions : X Protect is used to help save yourself as well scout out what your opponent can do. It helps avoid moves like Surf, Earthquake, Water Spout, Discharge, Heat Wave, all that fun stuff. Your Bisharp set is already bad because you're not using Sucker Punch. Bisharp has base 70 Speed. Anything Bisharp out speeds isn't going to be invested. Which means literally everything with speed investment already out runs Bisharp. He should run Sucker Punch/Brick Break/Stone Edge (Or Iron Head)/Filler (probably Protect). You don't need to wall in VGC. Like, ever. In doubles you don't wall, the best defensive plays come from making smart switches or moves. It's a highly offensive and speedy metagame, any attempt to wall is going to end up with you being entirely destroyed by combinations like Beat Up Whimsicott + Rock Slide Terrakion. Whimsicott shouldn't really be running attacking moves other than Beat Up anyways. Suggesting Hurricane, Energy Ball, Cotton Guard and Beat Up isn't very good. Hurricane has 70% accuracy outside Rain and is coming off of a mediocre Special Attack stat. Energy Ball is coming off of a mediocre Special Attack stat. Whimsicott is best used taking advantage of it's support movepool in Safeguard/Tail Wind/Encore/Taunt/Beat Up. Encore is also highly useful for getting opponents stuck on moves like Protect, Quick Guard, Wide Guard, Tail Wind, Trick Room, Helping Hand, Rage Powder, Follow Me, and a bunch of other common support moves used in doubles. It's far from "useless" or "bad". Here's some more suggestions for your team, Rhymey: Quote:Volcarona (M) @ Focus Sash Whimsicott and Terrakion are great, but it feels like the rest of your team doesn't work as well together as those two do (at least on paper). You should play around with the slots for Musharna and Bisharp. Otherwise, this looks pretty fantastic. Good luck preparing for the vgc. RE: Help with a team? - Rhyme - 07-03-2011 thanks for the awesome post, sir chople was on terra because of stuff like scrafty, conkeldurr.. i never thought about lum berry, i'll try that whimsi is used with volcarona as leads 99% of the time, since if i predict fakeout i can encore it, and if not i'll just heatwave + whatever i'll definitely try replacing musharna with tornadus, but getting a tornadus in time for the event might be hard :p and i never ever run taunt anymore because of mental herb, it just wastes a turn whereas i can encore them into an attack move or rage powder or something on another forum i was told using sunny day with hurricane doesn't work, infact it lowers the accuracy to 50%, so unless i have thundurus or something on the bench i suppose i'm dropping hurricane ![]() RE: Help with a team? - Cshad - 07-03-2011 You can use Rain Dance instead...? EDIT: Oh my god It can't learn Rain Dance |