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How to rip background gfx from Legend of Mana PS1? - Printable Version

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RE: How to rip background gfx from Legend of Mana PS1? - Louise - 06-02-2011

The palettes are on the CD in raw format. E.g for MAN_LAN_0000.png is it called MAN_LAN.DAT. Sometimes they are called .DAT and others .BTP, but they are always very similar in file name to which they belong to.

Okay, making a script for assembling the tilesets will be too hard for me through =(




RE: How to rip background gfx from Legend of Mana PS1? - Davy Jones - 06-02-2011

What a pity, it seems that I have to rip the game completely without the help of your files =/

There are a few exceptions (SFX, pictures), but I have to get the majority with VRAM (Portraits, Chars, Monsters, Tilesets) due to missing things and palette mistakes.

By the way:
http://www.spriters-resource.com/community/showthread.php?tid=14955&pid=379486#pid379486
Finished the first background sheet, more will come Smile


RE: How to rip background gfx from Legend of Mana PS1? - Dazz - 06-02-2011

I think I know how to do something that will sort the tiles for you, but I'll need something to test with - send something over?
It's not really a script but more a selection of programs I have.

Hmm... Perhaps not, I think I misunderstood you.
What exactly is the order these go in?


RE: How to rip background gfx from Legend of Mana PS1? - Davy Jones - 06-02-2011

What do you exactly need? A quicksave-file or a few pictures with the stripes?

By the way, it's always like that:
http://img811.imageshack.us/img811/7642/manatree.png





RE: How to rip background gfx from Legend of Mana PS1? - Dazz - 06-02-2011

I guess because it doesn't include the blank spaces, there's nothing I can really do for you. I can have it extract 16x16 tiles from the grid, and put it back together in a different set up, so say, 128xwhatever instead of its current 128.

So I can drop that 16x32 from column 1 onto the next column, and so on.

But I can't make it into its fully arranged thing, since it's all a bit random.