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DSMK2 - Novice comes - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: DSMK2 - Novice comes (/thread-17469.html) Pages:
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RE: DSMK2 - Novice comes - Cobalt Blue - 06-04-2011 sure dont AA it. RE: DSMK2 - Novice comes - DSMK2 - 06-05-2011 (06-04-2011, 11:46 PM)Fuchikoma Wrote: sure Oof, this thing I'm concerned with (Sec Bot Patrol Car): ![]() Bottom front is extremely jagged, aiming for a smoother line there ![]() RE: DSMK2 - Novice comes - Cobalt Blue - 06-05-2011 what you're doing right there is called banding. give the spriting dictionary a read(its a sticky thread on this very forum) and you'll probably clear some concepts out of your head. RE: DSMK2 - Novice comes - DSMK2 - 06-05-2011 Hrm, somewhat helped, but gotta practice on it, this is the product: ![]() The result for me didn't feel too stellar, kinda fuzzy :/ But the jaggedness is lessened. For the robot, I guess I'll have to give it stronger shading, though I'll have to play with that. RE: DSMK2 - Novice comes - Kitsu - 06-05-2011 Why are you anti-aliasing it with the background? Unless you're using alpha channels (which I'm gonna guess you're not), anti-aliasing to the bg pretty much means that it will work on that bg only. RE: DSMK2 - Novice comes - DSMK2 - 06-05-2011 (06-05-2011, 04:02 PM)Sploder Wrote: Why are you anti-aliasing it with the background? So for the most part, leave the outlines alone? That should explain the don't AA earlier... RE: DSMK2 - Novice comes - Cobalt Blue - 06-05-2011 these are pretty much straigh lines. if you REALLY feel it is imperative to AA them, use a single pixel. doubt you could ever need more than that for the AA to work properly |