1-Up Mushroom Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 1-Up Mushroom Sprites (/thread-1771.html) Pages:
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RE: 1-Up Mushroom Sprites - Shroob2 - 08-10-2008 It's fine. I think I sounded more offensive in that conversation. Opinions are fine. Not using them is also fine. RE: 1-Up Mushroom Sprites - CeeY - 08-11-2008 (08-10-2008, 09:15 PM)Shroob2 Wrote: It's fine. I think I sounded more offensive in that conversation.Gorsal is right too, you have to do those things we pointed out. RE: 1-Up Mushroom Sprites - Shroob2 - 08-11-2008 I tried. I'm literally working on new shading almost 2 hours a day. That's my main problem, so I focus on it some more. RE: 1-Up Mushroom Sprites - Gors - 08-11-2008 try stabilishing a fixed lightsource, and work from there. Here, I tried to edit it a bit (sorry if you didn't want to, but I' just showing how it works). I fail at giving written criticism, so I often use images to make C+C. I presume you know the pillowshaded thing and all. Now... I checked your sprite once more and I noted that the white spots are shaded as objects rather as texture. The way you shaded makes it stand out more, and look like it's a small sphere glued on the mushroom cap. In this case, you just need to antialise the spots so it blends with the green more. |