the phazon suit, MZM style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: the phazon suit, MZM style (/thread-1788.html) |
RE: the phazon suit, MZM style - Miles07 - 08-14-2008 Yes, a little bit of polish isn't too bad, especially since the Phazon Suit is supposed to have a very thin "orange" layer of shielding around it. RE: the phazon suit, MZM style - Kenjitake - 08-14-2008 I couldn't figure out how to do that.......... It came out too thick......... RE: the phazon suit, MZM style - Ngamer01 - 08-14-2008 In Zero Mission when you first start the game, you'll see Samus's Power Suit is covered in Energy shielding. But the actual sprites don't show Energy shielding on them. I don't think you need to worry about adding Energy shielding to the Phazon Suit sprites. Unless you do a big pixel art or a mugshot. RE: the phazon suit, MZM style - Kenjitake - 08-14-2008 ......... well, right now, I am re-coloring the old phazon suit sheet so yea... I do have hurt sprites though. RE: the phazon suit, MZM style - Miles07 - 08-14-2008 Maybe for a hurt sprite, too... Whatever. RE: the phazon suit, MZM style - Kenjitake - 08-15-2008 ......... well, right now, I am re-coloring the old phazon suit sheet so yea... I do have sprites of her getting hurt though. RE: the phazon suit, MZM style - Kenjitake - 08-16-2008 update! I have finished re- making the old phazon suit sheet so now it looks better, I still need to add shine though XP RE: the phazon suit, MZM style - Miles07 - 08-16-2008 Okay, this looks good. Nice job! RE: the phazon suit, MZM style - Kenjitake - 08-16-2008 thx, now all I have to finish is samus jumping upwards, I might add her when she hangs off something, then getting up, also the rest of the running and running with arm cannon out. so in other words, Im almost done! I have just finished wall jumping and a section of reg. jumping. RE: the phazon suit, MZM style - Miles07 - 08-17-2008 Oh man, you ain't done yet. I have with me a (written) list of ALL the animations Samus needs for a full sheet, and let me just say you're not even close. In fact, check out Infinity's End's ZM Gravity Suit sheet. This sheet is about the amount a good Samus sheet should have. RE: the phazon suit, MZM style - Kenjitake - 08-17-2008 yea, I have seen his sheet, but that makes It kind of a challenge, but I can understand If you want the full version, I guess I,ll rip the rest. should I separate the "missile arm cannon" like he did, or should I make a sheet next to it with the missile arm cannon on? RE: the phazon suit, MZM style - Miles07 - 08-18-2008 Whatever you want. It's your sheet, right? RE: the phazon suit, MZM style - Kenjitake - 08-18-2008 Its easer to get the arm cannon separate, and anyways Its like that in the OAM viewer. so, I guess It'll be separate. XP ok, I did not want to do a double post, so here's an update: wall jumping, missile cannon, and regular jumping in all directions were added. RE: the phazon suit, MZM style - Kenjitake - 08-24-2008 I hope this thread didn't die well, now I need help... how should the phazon suit look like when samus gets hurt? cuz I tried to make it and she look like she turned to stone. XP here's the hurt part of my sheet, not done yet though...... RE: the phazon suit, MZM style - Miles07 - 08-25-2008 Well... Hmm. I don't know. Try experimenting with different palettes and put them all on a sheet. Then we'd choose which one is the best-looking one. |