saifors' sprites and... stuff...? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: saifors' sprites and... stuff...? (/thread-18196.html) Pages:
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RE: Custom sprite style styled sprites - Maxpphire - 10-28-2011 The anatomy is wrong because it mario unbent his arm at all it would reach almost to his ankle while standing normally. Does your arm do that went unbent? I still would suggest using less colors, maybe adding an outline to them. Like remove a color so you only have a base color, a shading color, and a highlighting color. It might work out better for you. Also Charizard's tail gradually thins, it doesn't just become suddenly thin by the flame on the tail. RE: Custom sprite style styled sprites - saifors - 10-29-2011 now that you mention it *looks if it does that* it does (or it's just me having spaghetti arms) even less and an outline I'm trying to make them look 3D like in brawl an outline will make it impossible as will having just 3 colors. that's what you see in 8-bit sprites uhm it does get thinner the closer it gets to the end (the location of the flame is exactly at the end) but I did end up making his tail a bit more meat ('cause it looked thin) and also made it shorter also is anyone of these ready to get an idle? RE: Custom sprite style styled sprites - BynineB - 10-29-2011 Giving something way too many shades doesn't make it look 3-D - it makes it look like it's made out of felt. Mario still has orangutan arms, Sonic still has uneven arms, and Mew's face still looks like a lizard's. RE: Custom sprite style styled sprites - Cobalt Blue - 10-31-2011 you should challenge yourself to shade these with only three two of each color. if you can shade them properly, then you'll realise whats wrong with your anatomy. (protip: yes you can). RE: saifors' sprites and... stuff...? - saifors - 01-15-2012 so I'm putting those sprites o a hiatus and here is something in fire emblem style RE: saifors' sprites and... stuff...? - Cobalt Blue - 01-15-2012 that dog's back looks out of perspective. feels as if his spine was terribly disjointed. you should notice that the only reason why the horses were drawn with different angles is to be able to portrait the rider's weapon clearly.(and even then, they're still out of place. you cant hold neither a lance nor a sword directly below the head of your ride). as for now, you shoudl skip the "shade something in x style" and focus on simply "shading". if you can grasp the basic concepts behind something, you'd simply spit colors randomly over shapes without actually understanding why you are doing so. RE: saifors' sprites and... stuff...? - Garamonde - 01-15-2012 I have to say that I like these attempts better than what he had before though. RE: saifors' sprites and... stuff...? - saifors - 01-16-2012 @M9999 I don't really know how I should fix that seeing as a man with his armor is riding on him RE: saifors' sprites and... stuff...? - Cobalt Blue - 01-16-2012 i'd reccomend you to give another read to what i said. its not what is riding the dog. its you not being ready to work on sprites in a particular style for your lack of the basic principles behind shading, desing, anatomy and perspective, among others. |