[In development] THE FIGHTERS RESOURCE progress thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [In development] THE FIGHTERS RESOURCE progress thread (/thread-18496.html) |
RE: [In development] THE FIGHTERS RESOURCE progress thread - Garamonde - 10-06-2011 OMG I love flowers. RE: [In development] THE FIGHTERS RESOURCE progress thread - Vipershark - 10-06-2011 Jetters' walk cycle still needs at least two more frames :/ RE: [In development] THE FIGHTERS RESOURCE progress thread - Gors - 10-06-2011 I wanted to keep the frame limit at 4 but looks like I can't, I'll add two more frames later. RE: [In development] THE FIGHTERS RESOURCE progress thread - Ran Master 27 - 10-09-2011 So is this a project that is exclusive? Or can we make our own sprite sheets?? I really like where this is going! RE: [In development] THE FIGHTERS RESOURCE progress thread - Vipershark - 10-10-2011 gorsal is making all the sprites RE: [In development] THE FIGHTERS RESOURCE progress thread - Gors - 10-11-2011 was thinking on making Viper as Tokyo Mew Mew but I got scared only by thinking on it RE: [In development] THE FIGHTERS RESOURCE progress thread - Vipershark - 10-11-2011 Jetters' walk cycle still seems too choppy. Perhaps the two added frames would be better used as motion blur-type frames to help smooth it out? RE: [In development] THE FIGHTERS RESOURCE progress thread - Gors - 10-11-2011 it doesn't look choppy to me, I was aiming for a happy walk with the legs being launched faster than it's retracted. To top it off, motion blurs will turn the animation too distracting, and not walk-like. RE: [In development] THE FIGHTERS RESOURCE progress thread - Garamonde - 10-11-2011 Actually it looks alright to me now. I like it. RE: [In development] THE FIGHTERS RESOURCE progress thread - Rosencrantz - 10-11-2011 It only looks choppy now because it's got a low frame speed. It should look better when sped up. RE: [In development] THE FIGHTERS RESOURCE progress thread - Gors - 10-14-2011 Starsock is now a helper! She'll fly diagonally down from the corner, hopefully hitting the opponent and burning him. Like a shooting star, but much more awesome. And with socks. oh, she also can't be attacked c: RE: [In development] THE FIGHTERS RESOURCE progress thread - sponge7325 - 10-14-2011 All of these sprites are too awesome to handle. When the game is finished, will the sprites be put in PC/Computer section on TSR? RE: [In development] THE FIGHTERS RESOURCE progress thread - Gors - 10-18-2011 burn baby RE: [In development] THE FIGHTERS RESOURCE progress thread - Rosencrantz - 10-19-2011 aaaaaaaaaa candlehead RE: [In development] THE FIGHTERS RESOURCE progress thread - Gors - 10-21-2011 http://www.4shared.com/audio/b-Q7KNzS/Crash_Boom_Bang.html music update |