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YU-GI-OH! 5D's Resource - Printable Version

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RE: YU-GI-OH! 5D's Resource - valforwing - 12-09-2011

I've got a toy of yusei's bike
the 3d model looks alot cooler....and for some reason the toy shoots missles covered in cards...
have u guys gotten any models of the monsters?
and are there any classic ones in the game like BEWD and Dark Magicen and kuriboh


RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-09-2011

Lazar is up. Smile

(12-09-2011, 07:08 PM)valforwing Wrote: I've got a toy of yusei's bike
the 3d model looks alot cooler....and for some reason the toy shoots missles covered in cards...
have u guys gotten any models of the monsters?
and are there any classic ones in the game like BEWD and Dark Magicen and kuriboh

Yes, I've got a few different monsters. I'll upload them sometime.Smile

I don't think Dark Magician is in the game. I would love to get a hold of models of the characters and monsters from The original Yu-Gi-Oh! and Yu-Gi-Oh! GX.Tongue


RE: YU-GI-OH! 5D's Resource - valforwing - 12-10-2011

hrnnnn
not so much a fan of GX. but Yugioh and Yugioh: Duelist are my fave seasons


RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-11-2011

(12-10-2011, 07:43 PM)valforwing Wrote: hrnnnn
not so much a fan of GX. but Yugioh and Yugioh: Duelist are my fave seasons

Yeah, GX was kind of...... But I still would like to add some of the characters to my collection.Smile


RE: YU-GI-OH! 5D's Resource - valforwing - 12-11-2011

there were some cool ones true


RE: YU-GI-OH! 5D's Resource - furrari - 12-11-2011

nice one Smile


RE: YU-GI-OH! 5D's Resource - Garamonde - 12-11-2011

I just want the original characters back. Yugi, Tea, Joey, Tristan and Kaiba.


RE: YU-GI-OH! 5D's Resource - Peardian - 12-13-2011

After a weekend without my laptop charger, I'm back! And as such, Lazar is now up.


RE: YU-GI-OH! 5D's Resource - valforwing - 12-14-2011

hrm.. any monsters yet?
or stages? even if it's Domino City of the Future it's still Domino City


RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-15-2011

(12-14-2011, 09:46 PM)valforwing Wrote: hrm.. any monsters yet?
or stages? even if it's Domino City of the Future it's still Domino City

Sorry, I was real busy. Shy

I've added an unexpected monster. Check the first post. Big Grin


RE: YU-GI-OH! 5D's Resource - Garamonde - 12-15-2011

Wow, that is amazing. Big Grin

I wonder if Summoned Skull is in the game. Question


RE: YU-GI-OH! 5D's Resource - Peardian - 12-15-2011

I was starting to wonder if there were monsters in this game! Tongue Blue Eyes is up now. Big Grin


RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-15-2011

(12-15-2011, 03:02 PM)Mighty Jetters Wrote: Wow, that is amazing. Big Grin

I wonder if Summoned Skull is in the game. Question

I've looked through the Monsters folder, and it doesn't seem like he is. Sad

I wonder if the models from Yu-Gi-Oh! The Falsebound Kingdom can be ripped with there rig intact? Because that game has old monsters, including Summoned Skull. I know that we have some up on the site, but they don't have rigs. Sad


RE: YU-GI-OH! 5D's Resource - Garamonde - 12-17-2011

Is this okay? Cute

[Image: iblcWg1fc2bMIg.png]

[Image: i4fdvtvgu0bBI.png]

I figured out that the issue with these models is similar to my Bonkers models -- they try to use their specular textures instead of their normal textures so that's why you have to fix them. But anyway, this one was rather confusing. Kuribo had three different BRRES files with one letter in the name, "H", "L" and "M", and separate BRRES files for the textures, that had numbers in the names: "128", "256" and "512", and all of these models and textures looked to be near identical with the exception that one or two of the textures appeared larger than the other(s) in BRRES Viewer, but the models were all the same. Therefore, I was unsure which texture files go to which of these models, so I went by a hunch and set it up as so:

H has 128's textures
L has 256's textures
And M has 512's textures

Hopefully I got it all right, but you will have to check them out, Roxas. If it happens I didn't get something right, hopefully it won't make much of a difference. Sick


RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-17-2011

What I'm guessing is;

H= Highest poly count
M= Medium poly count
L= Lowest poly count

and then the 128, 256, 512 is the size of each texture.

But comparing H Kuriboh with L Kuriboh, I don't see a difference.