YU-GI-OH! 5D's Resource - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: YU-GI-OH! 5D's Resource (/thread-18927.html) |
RE: YU-GI-OH! 5D's Resource - valforwing - 12-09-2011 I've got a toy of yusei's bike the 3d model looks alot cooler....and for some reason the toy shoots missles covered in cards... have u guys gotten any models of the monsters? and are there any classic ones in the game like BEWD and Dark Magicen and kuriboh RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-09-2011 Lazar is up. (12-09-2011, 07:08 PM)valforwing Wrote: I've got a toy of yusei's bike Yes, I've got a few different monsters. I'll upload them sometime. I don't think Dark Magician is in the game. I would love to get a hold of models of the characters and monsters from The original Yu-Gi-Oh! and Yu-Gi-Oh! GX. RE: YU-GI-OH! 5D's Resource - valforwing - 12-10-2011 hrnnnn not so much a fan of GX. but Yugioh and Yugioh: Duelist are my fave seasons RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-11-2011 (12-10-2011, 07:43 PM)valforwing Wrote: hrnnnn Yeah, GX was kind of...... But I still would like to add some of the characters to my collection. RE: YU-GI-OH! 5D's Resource - valforwing - 12-11-2011 there were some cool ones true RE: YU-GI-OH! 5D's Resource - furrari - 12-11-2011 nice one RE: YU-GI-OH! 5D's Resource - Garamonde - 12-11-2011 I just want the original characters back. Yugi, Tea, Joey, Tristan and Kaiba. RE: YU-GI-OH! 5D's Resource - Peardian - 12-13-2011 After a weekend without my laptop charger, I'm back! And as such, Lazar is now up. RE: YU-GI-OH! 5D's Resource - valforwing - 12-14-2011 hrm.. any monsters yet? or stages? even if it's Domino City of the Future it's still Domino City RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-15-2011 (12-14-2011, 09:46 PM)valforwing Wrote: hrm.. any monsters yet? Sorry, I was real busy. I've added an unexpected monster. Check the first post. RE: YU-GI-OH! 5D's Resource - Garamonde - 12-15-2011 Wow, that is amazing. I wonder if Summoned Skull is in the game. RE: YU-GI-OH! 5D's Resource - Peardian - 12-15-2011 I was starting to wonder if there were monsters in this game! Blue Eyes is up now. RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-15-2011 (12-15-2011, 03:02 PM)Mighty Jetters Wrote: Wow, that is amazing. I've looked through the Monsters folder, and it doesn't seem like he is. I wonder if the models from Yu-Gi-Oh! The Falsebound Kingdom can be ripped with there rig intact? Because that game has old monsters, including Summoned Skull. I know that we have some up on the site, but they don't have rigs. RE: YU-GI-OH! 5D's Resource - Garamonde - 12-17-2011 Is this okay? I figured out that the issue with these models is similar to my Bonkers models -- they try to use their specular textures instead of their normal textures so that's why you have to fix them. But anyway, this one was rather confusing. Kuribo had three different BRRES files with one letter in the name, "H", "L" and "M", and separate BRRES files for the textures, that had numbers in the names: "128", "256" and "512", and all of these models and textures looked to be near identical with the exception that one or two of the textures appeared larger than the other(s) in BRRES Viewer, but the models were all the same. Therefore, I was unsure which texture files go to which of these models, so I went by a hunch and set it up as so: H has 128's textures L has 256's textures And M has 512's textures Hopefully I got it all right, but you will have to check them out, Roxas. If it happens I didn't get something right, hopefully it won't make much of a difference. RE: YU-GI-OH! 5D's Resource - Roxas358 - 12-17-2011 What I'm guessing is; H= Highest poly count M= Medium poly count L= Lowest poly count and then the 128, 256, 512 is the size of each texture. But comparing H Kuriboh with L Kuriboh, I don't see a difference. |