C&C for Sprites: Practice, possible game. Need help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: C&C for Sprites: Practice, possible game. Need help (/thread-19340.html) |
RE: C&C on a sprite, if you please [punch punch...] - Bearded_Beast - 02-10-2012 (02-10-2012, 07:18 PM)Hoeloe Wrote: Two things very wrong with it. Firstly, his face drifts along his head because you don't move his ear properly, so it just looks like the gap between his ear and his eye grows, rather than his head turning, and secondly, just try running while keeping your head at exactly the same height. It's really hard to do, and if you can manage it, it#s very unnatural. Basically, more bobbing. Step 2 > Step 1> Old > WIP RE: C&C on a sprite, if you please [punch punch...] - Proton - 02-10-2012 Still need that head and torso bobbing, Bearded. It's like he's skating and running at the same time. RE: C&C on a sprite, if you please [punch punch...] - Bearded_Beast - 02-10-2012 (02-10-2012, 08:50 PM)Proton Wrote: Still need that head and torso bobbing, Bearded. I've used idleworm's references. Bookmarked no less. On the point of head/torso 'bob' do you mean illustrate the illusion of weight in his torso? As in, the recoil of his footsteps? RE: C&C on a sprite, if you please [punch punch...] - Proton - 02-10-2012 (02-10-2012, 09:10 PM)Bearded_Beast Wrote:(02-10-2012, 08:50 PM)Proton Wrote: Still need that head and torso bobbing, Bearded. So, I don't get why you didn't add any any sort of weight/recoil/bob if you were familiar with how it works, with seeing such a general reference. RE: C&C on a sprite, if you please [punch punch...] - Bearded_Beast - 02-10-2012 (02-10-2012, 09:30 PM)Proton Wrote: I don't get why you didn't add any any sort of weight/recoil/bob if you were familiar with how it works, with seeing such a general reference. Still working on it. (updated) (previous) RE: C&C on a sprite, if you please [punch punch...] - StarSock64 - 02-10-2012 I don't really know a lot about running animations but I feel like the shoulders should have more of a bounce. Maybe make the closer arm go up at a higher angle? He's just kind of jutting it forward. RE: C&C on a sprite, if you please [punch punch...] - Bearded_Beast - 02-10-2012 (02-10-2012, 10:26 PM)StarSock64 Wrote: I don't really know a lot about running animations but I feel like the shoulders should have more of a bounce. Maybe make the closer arm go up at a higher angle? He's just kind of jutting it forward. how is this? Leaping Sprite - Bearded_Beast - 02-12-2012 Aaaaaaaaand a jump cycle... I've tested most of the sprites in a game engine that's also a WIP they seem to flow well. RE: C+C on a series of sprites. Game possible in the future? - Vipershark - 02-12-2012 That's an incredibly high jump. Especially with no kind of buildup. Either he's got the world's strongest legs to where he can launch himself 3 times the height of his body from a standstill, or you gotta add some buildup in! :p RE: C+C on a series of sprites. Game possible in the future? - Bearded_Beast - 02-12-2012 (02-12-2012, 03:49 PM)Vipershark Wrote: That's an incredibly high jump. I don't include any buildup for a few reasons, though it goes against normal animation practices. 1) During most platformers (especially on the SNES) you do not have any build up to jumping. This is noticeable in Megaman X especially. Even in the castlevanias you don't see any build up, you see more of the recoil when landing. 2) In order to use this for a game, hesitation in jumping would be painfully irritating. Having to time jumps 2 seconds ahead of fast moving projectiles or erratic movements of enemies would result in flinging controllers. 3) I will include landing recoil for longer falls. However the maximum height of his jump isn't set in set in stone. I've hardly even gone into that yet. I'll work on that more if I get this into an actual game, to coincide with level design. RE: C+C on a series of sprites. Game possible in the future? - Hoeloe - 02-13-2012 (02-12-2012, 08:21 PM)Bearded_Beast Wrote: I don't include any buildup for a few reasons, though it goes against normal animation practices. There is a solution that I find works quite well, and that's to include buildup only when standing still. That way, it doesn't look jarring when you jump from rest, but if you're already moving sideways, it allows you to keep the flow of the game. RE: C+C on a series of sprites. Game possible in the future? - Gors - 02-13-2012 Oooor you can make a one-frame buildup, which makes it fast and better than having none. in fact, give a look at this site. I looked for 'street fighter 3 animations' after reading Jawnsunn's topic, might work wonders for this one too. http://www.zweifuss.ca/index.htm RE: C+C on a series of sprites. Game possible in the future? - Bearded_Beast - 02-14-2012 (02-13-2012, 05:08 AM)Gors Wrote: Oooor you can make a one-frame buildup, which makes it fast and better than having none. (02-13-2012, 03:00 AM)Hoeloe Wrote: is a solution that I find works quite well, and that's to include buildup only when standing still. That way, it doesn't look jarring when you jump from rest, but if you're already moving sideways, it allows you to keep the flow of the game. Oh hell, I didn't even think of those. Good call Hoeloe, Gorsal. I'll study this and make some more tweaks. (though they will not be happening untill Wendsday) After a precursory look at this. Now I want to redesign his strikes. Damnit Seriously awesome reference though thanks again Considering some changes - Bearded_Beast - 02-17-2012 Hello again, I felt that the character was a bit boring, lacking features that truely made him 'pop'. After discussing the character with a few friends, a few changes were suggested. I'm not sure I like the new one either. I think giving him a shirt and the head tattoos are a good change, just not the color of them. Binding his hands and feet seem to make sense as well as give him some more interesting details. If the alot of people like the changes, I'll go back and edit the old ones to match. opinions? RE: C+C on a series of sprites. Game possible in the future? - Gwen - 02-17-2012 I'd try a more grey like color or black for the shirt at least, the head tattoo's color is fine though. |