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GameDev Events Discussion - Printable Version

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RE: GameDev Events Discussion - Vipershark - 01-31-2012

Since I'm taking classes in school that focus on C#, I'd like the practice.

But GML is my second choice since i know like zero GML..........


RE: GameDev Events Discussion - DiamondDustSpirit - 01-31-2012

(01-31-2012, 01:47 AM)Previous Wrote: Hey now. When you want to open a Window in C++, there's plenty of templates! Most IDEs do that work for you. Bloodshed DevC++ anyone?
Last I checked Bloodshed didn't work on Vista well :/
I recommend GLFW for opening a window in C and C++.

(01-31-2012, 01:47 AM)Previous Wrote: Displaying graphics is another story... I've got to agree that for beginners, OpenGL et cetera are quite hard.
We'd have to decide which version of OpenGL it'd be anyway. My computer can't run past 2.1 and programming anything under 3.0 is a waste of time.

Quote:Since I'm taking classes in school that focus on C#, I'd like the practice.
C# is something I'd like to learn.

Will we have to go to extremes and have to share a common compiler? lol




RE: GameDev Events Discussion - Sengir - 01-31-2012

Another idea is that I could throw out a few gimmicks or features (like flocking or particles or w/e) that you guys choose one of and implement it however you want.

The choices could reflect different important days in the month, too!


RE: GameDev Events Discussion - Sengir - 01-31-2012

Elaborating on my previous post, as I was on my phone:

The idea here is that I'll post something simple like "implement Bresenham's line-drawing algorithm in a game" and I'll post the algorithm itself in pseudocode. Examples of the Bresenham algorithm put to use would be collision for a player crossing an angled line or drawing lines programmatically.

You'd be able to post a topic about your GameDev Event entry by using the [GDE] tag. The goal isn't to win a prize, but get everyone programming what is essentially the same thing so we can help each other. Obviously it wouldn't be the same exact thing, but the algorithm would be the same. I'll be able to help, too, but I think the community working together would have a much nicer end result.


RE: GameDev Events Discussion - DiamondDustSpirit - 01-31-2012

Great, in addition, I believe that the event should have a separate sub-forum, it'd be annoying to see the same thing posted multiple times if you're not interested.


RE: GameDev Events Discussion - Gors - 01-31-2012

I am willing to know programming, as I said before. To me, any of the alternatives are fine, because I have no notion of programming whatsoever. This is going to be good learning.


RE: GameDev Events Discussion - Kakashifan - 01-31-2012

Sengir's idea sounds good, though I have no idea what a line yadda yadda algorithm is.


RE: GameDev Events Discussion - Vipershark - 02-01-2012

I think it would better to start with something a bit more beginner-oriented, ahahah


RE: GameDev Events Discussion - Sengir - 02-01-2012

Definitely. It just seems that every time I try to start an event I get caught between the beginners who have minimal/no experience and the more advanced programmers. That's probably why literally none of the GameDev events take off. That and the fact that I'm no Adam Santa Claus.

I would write a tutorial series but I'm not very good at it and generally leave out crucial parts that come natural to me.

I just want to see tSR's GameDev forum more active. And even more than that I'd like to see some of the amazing sprite projects like Bullethead or Heiros Gamos become actual games. I mean I'd even be willing to group Skype my screen showing exactly how I do things and answer questions!



That's actually not a bad idea. I just got a new Bluetooth headset, too.


RE: GameDev Events Discussion - Proton - 02-01-2012

I think you need to lighten up your load a bit.
You shouldn't need to be responsible for people to learn, when you shouldn't be expected to be a wikipedia of programming languages.

All you need to do is explain pseudo-code.

Anyone who is actually interested in programming should already be looking up the millions of tutorials to whichever language they choose.
You can't impose a choice on someone if you want them to stay, otherwise, it's not as diverse, either.



Granted, just make it simple topics and it'd be fine.



RE: GameDev Events Discussion - Previous - 02-02-2012

Yep, there's plenty of tutorials out there and a handful of kinda experienced users in here so if anyone wants to get started, search for a tutorial and if you have qeustions, we might be able to help.
Reading online tutorials is how I started back then.


If anyone wants, I could write a beginners quide to Java. However, at the moment all I can do with that is console applications so I'd have to learn how to create windows and draw graphics myself first. At the time, I'm still occupied with university, but towards the end of the month I should have some time (where I should actually be learning, haha), so I might have something til march.
Of course, I'd start with really simple things and put graphics at the very end.


RE: GameDev Events Discussion - puggsoy - 02-02-2012

Wow, only just noticed this thread.

I've done some C++ in the past, made some simple console programs like a temperature converter (F to C and vice versa). If I wasn't busy right now with ActionScript 3.0-ing I'd have a go at making something like a lotto game or something.

Anyway, good luck to everyone with whatever.