Ladyknight Lilia Fairchild - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Ladyknight Lilia Fairchild (/thread-19569.html) Pages:
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RE: Ladyknight Lilia Fairchild - AutumnSpire - 04-14-2012 Thank you for your lengthy criticism, I've tried to iron all the kinks you've pointed out. I admit to struggling with the arms, so please give me your input on that. I rearranged the arms, made her torso thinner and more curved, moved her legs around to make her seem more balanced, made her right foot flatter and reangled her left foot. I also made her head less distracting and removed the green-haired girl for Metaru's peace of mind. RE: Ladyknight Lilia Fairchild - Hoeloe - 04-14-2012 Try drawing a stick man first, to get a general idea of pose and balance, then build muscle structure on top of that, then clothing and details on top of that. |