[GAME][IN DEVELOPMENT]Radical Asskickers - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [GAME][IN DEVELOPMENT]Radical Asskickers (/thread-19596.html) Pages:
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RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Jawnsunn - 03-10-2012 PROGRESS TIME! Stuff I did the past few days: Implement Combo Counter Applied Force to Enemy dummy when they get hit Smoother Camera Watched and Played Capcom Fighting Games Made numbers display a 0s like in Arcade games Stuff I Should Do: Command Moves(think of Street Fighter) Sprite Harder Save System Mecha Afro Cooler HUD Quit playing Dragon Quest 6 and work more on the game Maybe another Video... RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Jawnsunn - 03-13-2012 What time is it? video tyme It doesn't really show in the video but, today I got music looping on the game forever. For-fucking-ever. I did an NES track because it was simple and I loved it. I'll probably tackle harder songs when I have the time. I could set up a tutorial on how I did it. It was really easy since I had a bit of skills during RPG VX days when I looped OGGs from various soundtracks. RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Vipershark - 03-15-2012 set up the tutorial please RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Jawnsunn - 04-01-2012 WHAT'S AN APRIL FOOLS WITHOUT SOME RADICAL UPDATES! THE BEST UPDATE EVER RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Shade - 04-01-2012 Never saw that coming! There needs to be a TV show. RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Jawnsunn - 04-26-2012 Yo. THE ENGINE DEMO... wait, what? Yup, putting up the current build of the game, since I haven't touched the engine for 2 weeks. Would love some feedback for this. Controls: WAS Movement J: Jump K: Attack I: Slide Up/Down Keys: Increase/Decrease Health Enjoy, bros. RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Gors - 04-26-2012 this looks totally rad, will try the engine soon! I look forward to this game being completed c: RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Tellis - 04-27-2012 Says fmodex.dll is missing, and it still doesn't work after installing that dll... The exact error message is "The procedure entry point FMOD_DSP_GetSpeakerActive could not be located in the dynamic link library fmodex.dll." Maybe I just downloaded a faulty DLL? I'll try again but it might just be helpful to package that .dll with the thing itself, just in case. It kind of gives you a nasty chain reaction of perpetual error messages that don't go away unless you force quit. Please look into this, I wanna try it out and give real critique! edit: oh hey we're totally rep bros RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Previous - 04-27-2012 General advice on missing DLLs is not to just install said DLL but check where it comes from and install the whole thing. In this case, it is part of the FMOD Ex programmers API and thus should be provided with the game so the DLL matches the version used by the game. I'm pretty sure that's how it is meant to be, especially as fmod doesn't provide said DLL by itself. RE: [GAME][IN DEVELOPMENT]Radical Asskickers - Jawnsunn - 04-27-2012 Yeah, sorry about that guys. I've fixed the link now, so you should be able to now kick some ass. Oh, and extract the files into some folder as music will not work without it. @Tellis We're rep bros now huh? fuck yeah. RE: [GAME][IN DEVELOPMENT]Radical Asskickers - recme - 04-27-2012 Love the demo! But when I run, the guy can't slide. also no more rep bros :[ |