Team Fortress 2 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: PC / Computer (https://www.vg-resource.com/forum-74.html) +------- Thread: Team Fortress 2 (/thread-19809.html) Pages:
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RE: Team Fortress 2 - alexmach1 - 04-03-2012 quite hilariously, i already ripped some of these just joined, but if you want i can upload them here. they didnt come with textures, but i think they are at their highest polygon count. RE: Team Fortress 2 - John2k4 - 04-03-2012 Neat! Which ones do you have? RE: Team Fortress 2 - alexmach1 - 04-03-2012 all classes i have some HD texture remakes (some of the bumpmaps dont match the diffuse tho) so you have something to work with. unfortunately, they are FBX so i hope you have 3dsmax or maya. using Noesis should reconvert them if need be. http://filebeam.com/c979f1547a67fe2450c1b798fedac417 RE: Team Fortress 2 - TGE - 04-13-2012 Well, I'm joining your ripping party I need some help with the Green normal maps though, for now I just splitted the channels. RE: Team Fortress 2 - Random Talking Bush - 04-13-2012 Hate to tell ya, but Saxton Hale is not an official, Valve-made model, so therefore it can't be accepted... RE: Team Fortress 2 - TGE - 04-13-2012 Hmmm someone told me it was... rrrr nvm. (04-13-2012, 03:31 PM)Random Talking Bush Wrote: Hate to tell ya, but Saxton Hale is not an official, Valve-made model, so therefore it can't be accepted... OK, now that's over with I'm going to show RTB something that looks horrible and I don't know how to fix it. Oh, I forgot Here are the textures that belong to him RE: Team Fortress 2 - Garamonde - 04-13-2012 Evil Pumpkin Man? RE: Team Fortress 2 - John2k4 - 04-13-2012 (04-13-2012, 05:48 PM)Mighty Jetters Wrote: Evil Pumpkin Man? I was working on coding that into RTD a while back. Hey TGE, if you'd like to help me out with this project, it would be great. Hit me up on AIM (azjohnny), Google Talk (rtd,john2k4), or Steam. =) RE: Team Fortress 2 - TGE - 04-14-2012 His name is the Horseless Headless Horsemann lol (04-13-2012, 05:48 PM)Mighty Jetters Wrote: Evil Pumpkin Man? Also, how do I port like Saxton Hale to Soldier? Because he is based on a soldier but his weapons are in the middle of his body. RE: Team Fortress 2 - TGE - 04-17-2012 Why don't I get replied? lol Anyway here are some weapons. I actually had more to do but they all missed textures that I couldn't find. Eather way, did you know that that spy is a bloody spy? RE: Team Fortress 2 - TGE - 05-08-2012 *bump* RE: Team Fortress 2 - Peardian - 05-14-2012 Nicely done, though I'm surprised at how few textures the weapons have. How goes the progress on the characters, John2k4? Find the pupils yet? Also, might I request the Engineer Buildings? I really like them. RE: Team Fortress 2 - John2k4 - 05-14-2012 I'll get the engy buildings up with next batch. Sorry for the unannounced hiatus of sorts; I'll be getting back into these (and finishing the MP9 models) very soon. =) RE: Team Fortress 2 - Peardian - 07-20-2012 Thought I'd give this a friendly bump since it's been two months. @TGE: Are those all Pyro weapons? I want to make sure before I upload them. Also, could you make a new game icon? Preferably one that doesn't have text in the screenshot like that one. RE: Team Fortress 2 - John2k4 - 07-20-2012 I'll make another game icon in a bit. =) Those are Pyro melee weapons. The shotgun is probably best classified as "Multi-class", since a few other classes can use it (but not all of em). |