![]() |
Pokemon Styled TileSheet - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Pokemon Styled TileSheet (/thread-20306.html) Pages:
1
2
|
RE: Pokemon Styled TileSheet - Jamuk - 06-07-2012 That path doesn't look much like a path. It's either sand blowing (with no particles) or yellow water which your dude seems to be doing a Jesus on. Dirt doesn't look like that in real life, make it less wavy and give it a more rugged feel. You can do this by simulating stones there and using your shades to show where the ground bumps. RE: Pokemon Styled TileSheet - Bombshell93 - 06-07-2012 its actually meant to be still sand RE: Pokemon Styled TileSheet - Jamuk - 06-07-2012 My point still stands. Sand doesn't come in wavy ripples unless it's blowing. What you've got is more of a single frame from a quicksand/flowing animation. Take a look at other still sand tiles. I believe (Pokemon ones at any rate) use a sort of spotty tile, to evoke the impression of the sand particles. RE: Pokemon Styled TileSheet - Previous - 06-07-2012 I'd reference some Zelda LA / Oracle (I think) tilesets for this kind of 'wavy' sand tiles. Dithering-like patterns might improve the illusion of 'sand'. The character could use more contrast. RE: Pokemon Styled TileSheet - Bombshell93 - 06-07-2012 ![]() hows this? EDIT: advise of one of my friends lead me to an alternative, your thoughts would be helpful ![]() ![]() |