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Pokemon Styled TileSheet - Printable Version

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Pages: 1 2


RE: Pokemon Styled TileSheet - Jamuk - 06-07-2012

That path doesn't look much like a path. It's either sand blowing (with no particles) or yellow water which your dude seems to be doing a Jesus on. Dirt doesn't look like that in real life, make it less wavy and give it a more rugged feel. You can do this by simulating stones there and using your shades to show where the ground bumps.


RE: Pokemon Styled TileSheet - Bombshell93 - 06-07-2012

its actually meant to be still sand


RE: Pokemon Styled TileSheet - Jamuk - 06-07-2012

My point still stands. Sand doesn't come in wavy ripples unless it's blowing. What you've got is more of a single frame from a quicksand/flowing animation. Take a look at other still sand tiles. I believe (Pokemon ones at any rate) use a sort of spotty tile, to evoke the impression of the sand particles.


RE: Pokemon Styled TileSheet - Previous - 06-07-2012

I'd reference some Zelda LA / Oracle (I think) tilesets for this kind of 'wavy' sand tiles. Dithering-like patterns might improve the illusion of 'sand'.
The character could use more contrast.


RE: Pokemon Styled TileSheet - Bombshell93 - 06-07-2012

[Image: QilCu.png]
hows this?

EDIT:
advise of one of my friends lead me to an alternative, your thoughts would be helpful Smile
[Image: jUEOM.png]