Project BRAD - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Project BRAD (/thread-20310.html) |
RE: Project BRAD - recme - 05-11-2012 Thanks for your input! I tried to change most of it. RE: Project BRAD - Ploaj - 05-11-2012 I'm not a fan of that bobbing. Try something smoother like this Looking at it I think the problem is the leg length doesn't stay constant. but, idk RE: Project BRAD - Medevenx - 05-11-2012 He is leaning back TOO much. When trying to see if your sprite is balanced, flip it horizontally. It will show the character facing the opposite side so you have a broader perspective on whether it is balanced or not. Probably move the head a pixel or two forward. RE: Project BRAD - recme - 05-13-2012 it looks weirder to me but okay. EDIT: RE: Project BRAD - Jawnsunn - 05-13-2012 To be honest, I think it would be better to have a bouncy, 4 frame run for this sprite. I just don't see this guy having a smooth animated walk... RE: Project BRAD - recme - 05-13-2012 Like this? Reminds me somewhat of Cave Story. RE: Project BRAD - Gors - 05-13-2012 RE: Project BRAD - alexmach1 - 05-13-2012 (05-13-2012, 10:29 PM)Arisa Wrote: cant unsee the backwards walk. RE: Project BRAD - Gors - 05-14-2012 I forgot to shade the feet accordingly. still you can learn something from there RE: Project BRAD - recme - 05-17-2012 Sorry if I didn't update sooner but I was sick. Heres an update of the walking: And heres one of the weapons in the game that need major C+C: Not sure on how to move the head or body. Any ideas? RE: Project BRAD - Previous - 05-17-2012 Well, backwards, due to recoil Reminds me of an old TUGS contest where I failed gorribly at making a gunshot animation. RE: Project BRAD - recme - 05-17-2012 Better? RE: Project BRAD - Previous - 05-17-2012 I would let his foot in place. Catch the recoil with the upper body, the lower body should mostly stay stable. Don't make the firing effect that dark. RE: Project BRAD - Crappy Blue Luigi - 05-17-2012 if you're fully intent on making a game out of this, then get rid of the transition frames for getting the gun out. all that's going to do is delay the actual firing of the gun, which would be awkward in a platformer setting. see: mega man, metal slug, contra... RE: Project BRAD - HandToeKnee - 05-17-2012 Example |