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Tekken 6 Packs - Printable Version

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RE: Tekken 6 Packs - copticprincess - 06-08-2012

@Orwell

your welcome Smile

i pm you the other file. i hope it went through because my chrome froze xD


RE: Tekken 6 Packs - valforwing - 06-08-2012

hrm.... are there any models of some of the animal charecters? like kuma, rodger, and alex? I mostly rig animal and creature models best.


RE: Tekken 6 Packs - copticprincess - 06-08-2012

(06-08-2012, 04:42 PM)valforwing Wrote: hrm.... are there any models of some of the animal charecters? like kuma, rodger, and alex? I mostly rig animal and creature models best.

yep there are. i have to finish them though. but i'll be updating soon with roger and panda. Smile

the kuma looks weird.


RE: Tekken 6 Packs - copticprincess - 06-08-2012

UPDATE: panda and roger added with download links Smile


RE: Tekken 6 Packs - Peardian - 06-08-2012

More T-posed Tekken models! Nicely done. However, some changes need to be made to them before I can accept these.

- The site doesn't allow TGA format textures, so you'll have to convert them to PNG. You can use this program to batch convert them.

- Unlike other model formats, OBJ models depend on a MTL file for texture information. These are typically generated every time an OBJ is created, so be sure to include them.

- It's best for textures to be in the same folder as the model they belong to, as that's where programs look for textures by default.


Once you make those changes, I can accept them!


RE: Tekken 6 Packs - copticprincess - 06-08-2012

thnx i'll edit them. Smile


RE: Tekken 6 Packs - viperzerofsx - 06-10-2012

I have had a lot of trouble getting a image to work with. could you possibly get me this aircraft model or any other vehicles you come across? http://geopelia.wordpress.com/2010/03/04/cfa-44-nosferatu-en-tekken-6/

its the plane on G Service security operations headquarters in campaign. or even just send me the the .bin files


RE: Tekken 6 Packs - copticprincess - 06-10-2012

(06-10-2012, 05:51 PM)viperzerofsx Wrote: I have had a lot of trouble getting a image to work with. could you possibly get me this aircraft model or any other vehicles you come across? http://geopelia.wordpress.com/2010/03/04/cfa-44-nosferatu-en-tekken-6/

its the plane on G Service security operations headquarters in campaign. or even just send me the the .bin files

i have some vehicles and aircraft models. i'll upload them soon. Smile


RE: Tekken 6 Packs - viperzerofsx - 06-10-2012

oh great that helps me out a ton thank you


RE: Tekken 6 Packs - copticprincess - 06-11-2012

UPDATE: Uploaded vehicles I found in the game (front and side view of helicopters). [Request by viperzerofsx] Smile Hope those help you.

Added Kuma finally he doesn't look weird^^

i will edit the other files momentarily.


RE: Tekken 6 Packs - viperzerofsx - 06-11-2012

hey tanks these are really helpful. If you see any other let me know Smile


RE: Tekken 6 Packs - TGE - 06-11-2012

I recommend making appropriate icons and previews, since those are required.


RE: Tekken 6 Packs - Doronetty - 06-11-2012

A-a-ah! My 3DS MAX don't see textures or materails! ;(


RE: Tekken 6 Packs - copticprincess - 06-11-2012

(06-11-2012, 05:45 AM)thegameexplorer Wrote: I recommend making appropriate icons and previews, since those are required.

you mean the icon for panda and roger? i will change them to what the model looks like.


(06-11-2012, 08:37 AM)Doronetty Wrote: A-a-ah! My 3DS MAX don't see textures or materails! ;(

i use noesis to convert my model files, and for some reason the textures don't auto apply to the model. open material editor in 3dsmax and each material slot is auto named. odd but true. Sad

(06-08-2012, 08:55 PM)Peardian Wrote: More T-posed Tekken models! Nicely done. However, some changes need to be made to them before I can accept these.

- The site doesn't allow TGA format textures, so you'll have to convert them to PNG. You can use this program to batch convert them.

- Unlike other model formats, OBJ models depend on a MTL file for texture information. These are typically generated every time an OBJ is created, so be sure to include them.

- It's best for textures to be in the same folder as the model they belong to, as that's where programs look for textures by default.


Once you make those changes, I can accept them!

when i use noesis to convert my files, i don't get a mtl file. i get a rda file or no file at all outside of the obj itself.


RE: Tekken 6 Packs - copticprincess - 06-11-2012

UPDATE: All chars links removed due to error in textures. after converting them from tga to png the textures were appearing incorrect on models. the issue will be resolved momentarily.

UPDATE2: all problems have been fixed and will be re-uploaded momentarily. now files will have .mtl Smile