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Scarlet Devil Cravings (Touhou Fangame) - Printable Version

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Pages: 1 2


RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - kaB00M - 08-28-2012

That looks good. Your lucky finding an artist.

(08-27-2012, 07:45 AM)DragonBoy Wrote: I think I might have a pixel artist for my project. His (or at least I think it's a guy) name is Kereichi (ケレイチ), and his Pixiv ID is 801161.

If he's Japanese, how do you communicate with him. Tongue


RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - Kami - 08-28-2012

There are some japanese people who are fluent in english.


RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - Hoeloe - 08-28-2012

(08-28-2012, 10:20 AM)Shadow Kami Wrote: There are some japanese people who are fluent in english.

And vice versa.


RE: Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 08-28-2012

Kereichi redid the Sakuya sprite.

[Image: 4RmCe.png]

And it is as Shadow Kami said. Kereichi speaks pretty good English. It's a bit broken, but I can still understand him.


RE: Scarlet Devil Cravings (Touhou Fangame) - Gors - 08-28-2012

you should invite him to tSR, he has great potential!


RE: Scarlet Devil Cravings (Touhou Fangame) - Kami - 08-31-2012

Just so you guys know, I'm helping out with the coding, and I'll try to see if I can pull of some enemie pixel art so Kereichi doesn't have to do all the spriting himself.


RE: Scarlet Devil Cravings (Touhou Fangame) - Kami - 10-06-2012

Meh, I'm feeling crappy, and don't feel motivated to finish working on this sprite, I can't seem to get it right. Meh, tails.
[Image: gu2rm.png]

Also, I'm not the best at picking palettes.

Someone kill me with a rusty spoon, I feel disgusted right now.


RE: Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 10-07-2012

I refuse to kill you with a rusty spoon.


RE: Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 10-08-2012

We recently recruited someone to help with a Japanese version of the game.


RE: Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 10-16-2012

Slowly but surely everyone.

In any case, Kereichi showed me a little tidbit. He does sketches for reference before he works on the sprites.

[Image: NLitm.png]

Left: His Disgaea style
Right: His style


RE: Scarlet Devil Cravings (Touhou Fangame) - Gaia - 10-16-2012

That reminds me, something I NEED to get back into the habit of. Why the fuck I break it, no clue. Certain styles (and proportions being screwy at the time) might be the reason why..

While the psudeo-PRINNY style is tempting, but with enough editing with the style on the right it can hold it's own.


RE: Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 10-20-2012

Kereichi has drawn Sakuya in his style.

[Image: DEQH2.png]

He also said he'll consider joining tSR.


RE: Scarlet Devil Cravings (Touhou Fangame) - Kami - 10-23-2012

Programming hit a standstill, so I'll try and get back to it once my school work is sorted out.


Still trying not to fail at my essay.

I think I should calm down...
It's not helping my what so ever.

@DragonBoy: About the question of Drawing Vs. Pixel art, I'm honestly ging to stay with the pixel art since the drawings would require more memory use and such and it'd murder my computer while it's being developed. My Labtop is Crappy.(I Labled it Crappy Blue Labtop since it's blue and is completely horrible.)
also, I'm calling you Roku now.


RE: Scarlet Devil Cravings (Touhou Fangame) - Kami - 02-04-2013

And just so you guys know, I haven't givin up on this, TBH, I'm ornery about my coding and I've developed a better way fo coding so I'm restarting the engine again. Also Gors, what size is Sakuya's base mask? It may or may not help me while I'm doing the collisions.

Also I've had a great deal of motivation so I'm burning through progress. And I decent amount of the engine doen before but my coding style itself has more or less evolved making the current code more efficient then the previosu code, so I'm better off restarting it. And this'll be the last engien restart.

I'll get back to you guys when I get something playable.

Edit: Gors is helping with the Graphics: When he has free time.