Battle for Bikini Bottom Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Wii / Gamecube (https://www.vg-resource.com/forum-76.html) +------- Thread: Battle for Bikini Bottom Rips (/thread-20770.html) |
RE: Battle for Bikini Bottom Rips - Garamonde - 07-03-2012 Hooray! Unfortunately I can't upload models (I don't know enough about them to be able to tell if they're alright), so you'll have to wait for Peardian to see these. RE: Battle for Bikini Bottom Rips - lemurboy12 - 07-04-2012 http://minus.com/lbwM2bVJg512Bq Enemies ____________ http://minus.com/lOlUPJp4tWBn3 Items _____________ http://minus.com/lbjeIxTqhL7mEG __________ http://minus.com/lIQ7uXx6gKVoo (No, it's not a sprite. It's a flat cutout.) Misc. ____________ Also, if people are just looking for "SpongeBob" and they look for the "S" category, here's a new thumbnail. RE: Battle for Bikini Bottom Rips - Garamonde - 07-04-2012 Don't worry, we would enter any missing words in the name whether it's spelled out on the icon or not. RE: Battle for Bikini Bottom Rips - valforwing - 07-04-2012 lol Hans....one of the more insane things from the show RE: Battle for Bikini Bottom Rips - TGE - 07-05-2012 You need to weld the normals on all of your models, depending on what you use ofc.. 3DS Max hopefully? Otherwise I'd like to fix them for ya, it's a 1 minute fix EDIT: While I'm looking at Patrick, I noticed that you didn't fix the .DAE files nor the .OBJ file. For the DAE file: ____________________________________________________________________________________________________ <library_images> <image id="patrick_png_001" name="patrick_png_001"> <init_from>../../../../../users/jacob/models/battle%20for%20bikini%20bottom/patrick/patrick.png</init_from> </image> </library_images> ____________________________________________________________________________________________________ This is section is where the location of the textures are defined but as of now, it links to a location on your computer (Hi Jacob!). To fix this, simply do what I do here: <library_images> <image id="patrick_png_001" name="patrick_png_001"> <init_from>patrick.png</init_from> </image> </library_images> You see? I removed the entire path of the image while keeping the filename in. That's how to fix the dae. For the .OBJ, it's a similar process. ____________________________________________________________________________________________________ # Material file for patrick_bind.obj newmtl patrick Ns 0 d 1 illum 2 Kd 0.8 0.8 0.8 Ks 0.0 0.0 0.0 Ka 0.2 0.2 0.2 map_Kd ..\..\..\..\..\users\jacob\models\battle for bikini bottom\patrick\patrick.png ____________________________________________________________________________________________________ The bolded part needs to be removed and voila! RE: Battle for Bikini Bottom Rips - lemurboy12 - 07-05-2012 (07-05-2012, 04:45 AM)thegameexplorer Wrote: You need to weld the normals on all of your models, depending on what you use ofc.. 3DS Max hopefully? On all of them...? Well uhh... here's fixed Patrick. Also, Beach Fish H has a burnt texture I forgot to include. I've also fixed his mtl and welded him, so here he is. Now for some new stuff: http://minus.com/l8mB69uk7Hnw5 NPCs ______________________ http://minus.com/lbkakvx7mrgvjd Items RE: Battle for Bikini Bottom Rips - TGE - 07-05-2012 Nope, you didn't do what I said, because you apparently didn't weld the normals, I think you welded the vertices. Here's an example: You can clearly see the difference. RE: Battle for Bikini Bottom Rips - lemurboy12 - 07-05-2012 So does that mean these are all unacceptable until I fix them? RE: Battle for Bikini Bottom Rips - TGE - 07-05-2012 Well, we want the best quality possible here but, I'm able to lend you a hand? RE: Battle for Bikini Bottom Rips - lemurboy12 - 07-05-2012 (07-05-2012, 06:58 PM)thegameexplorer Wrote: Well, we want the best quality possible here but, I'm able to lend you a hand?Please. I use Misfit Model 3D, and all I see is invert normals, which turns it inside out. Yeah, I've been doing weld vertices. RE: Battle for Bikini Bottom Rips - valforwing - 07-06-2012 (07-05-2012, 06:58 PM)thegameexplorer Wrote: Well, we want the best quality possible here but, I'm able to lend you a hand? Buuuut Did'nt He Already Rip HANS? RE: Battle for Bikini Bottom Rips - TGE - 07-06-2012 First of, DONT use Misfit Model 3D. Ain't no good for model ripping. Get the student version of 3DS Max or Blender Second, I'll help you , Hans isn't the mood right now. RE: Battle for Bikini Bottom Rips - josh98 - 07-06-2012 ^ I hate to reject, but I use "Misfit Model 3D" for my SADX Models. Convert them to object, then texture them in "MM3D". It's easy XD and to be on topic: "Hans" is hilarious XD XD RE: Battle for Bikini Bottom Rips - TGE - 07-06-2012 That explains your crappy preview images RE: Battle for Bikini Bottom Rips - LittleBoygos - 07-08-2012 Aww man. I was just checking up here, and it's a shame there's no Mermaid Man model. I was going to rig him into Brawl in honor of his voice actor passing away today. May he rest in peace. Anyway, these look epic! Can't wait for more! |