Virtuaboy's Sprites... - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Virtuaboy's Sprites... (/thread-20994.html) |
RE: Virtuaboy's Sprites... - Crappy Blue Luigi - 07-29-2012 i really like this! it's reminiscent of the tFR style and could probably fit in well there if it were a little larger. i see a couple small issues though; in the first punch, it doesn't seem like he's putting much power into the punch. instead of having him pull his first back for that one frame, try having his hand go straight into the punch. with the second punch, there's very little transition in the legs to indicate that they've moved. i recommend trying the same punch (though not the exact same, heh) yourself--preferably in front of a mirror--and examining how your legs move to leg you go into that new position. otherwise though, it's looking pretty good! RE: Virtuaboy's Sprites... - Virt - 07-29-2012 The first, weak punch animation doesn't need a motion blur. It'd be just fine without one. RE: Virtuaboy's Sprites... - Goemar - 07-29-2012 Sachiel looks a big jaggity. Punching Spam though, pretty damn awesome. Yeah just give the first punch a bit more ommf (that's a thing now) and your onto a real winner. RE: Virtuaboy's Sprites... - Virtuaboy123 - 07-29-2012 (07-29-2012, 08:33 PM)Goemar Wrote: Sachiel looks a big jaggity. It's fairly old actually I just found it on my old online storage bin It was only two colors at the time. Edit: Also I tried again with the punching animation RE: Virtuaboy's Sprites... - Virtuaboy123 - 07-29-2012 Intro animation RE: Virtuaboy's Sprites... - Gors - 07-30-2012 i see a lot of potential in here. RE: Virtuaboy's Sprites... - Virt - 07-30-2012 I hope he has attacks where he flings spam at you RE: Virtuaboy's Sprites... - Virtuaboy123 - 07-30-2012 (07-30-2012, 09:18 AM)Trollerskates Wrote: I hope he has attacks where he flings spam at you I tried meat spin RE: Virtuaboy's Sprites... - Kami - 07-30-2012 I think it be better if the lid of the can opened and he did kind of a head bang that would launch a large thing of spam that was inside him, forward. RE: Virtuaboy's Sprites... - Virtuaboy123 - 07-30-2012 thats going to be his (shin hadoken) like attack. This is just a weak projectile anyways. RE: Virtuaboy's Sprites... - Baegal - 07-30-2012 I don't think the motion blur on that is very necessary. If you want to keep it, turn the head on the frame after the blur. Right now the head bang and throw don't look synchronized. RE: Virtuaboy's Sprites... - Virtuaboy123 - 07-31-2012 Ok, for his stronger projectile should he face completely sidways or stay facing the way he is? also any comments/or edits for my larger works like the dunbine/temjin/anime girl/samurai? RE: Virtuaboy's Sprites... - Goemar - 07-31-2012 I'd save face more right and down, like he's REALLY throwing it. Or have him swivel more, so faces away from the screen. If enemies have can-openers and open him up causing spam to shoot out everywhere it'll be the best death animation ever. RE: Virtuaboy's Sprites... - Virtuaboy123 - 08-01-2012 Ok gots some updates I changed his design completely and heres some basic animations some attacks (punches weak and strong) (shin spam-oken) Spammy(bicchi) slap also lousy pink waluigi Hope you dont find it offensive I just couldn't resist RE: Virtuaboy's Sprites... - Crappy Blue Luigi - 08-01-2012 i think the punches lack... punch. he's moving his hands but there's little force in it. it's also kind of weird that he can turn his torso without moving his legs. |