New Spriter - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: New Spriter (/thread-21939.html) Pages:
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RE: New Spriter - RegisteredAccount - 12-03-2012 Well, these are great, but like Cobalt said, there shouldn't be too much blank space if you were going to show only this much first. Make it a smaller-spaced picture, and once you start making other stuff on it, include them as well. The people here had given you examples (TorchMan.EXE, Ploaj, Tae Kwon Doug), so try and use their advices/examples to improve your own sprites. (11-21-2012, 11:36 AM)Hero234 Wrote: If you look closely, then you'll notice detail. Also, I'm using this for a fan-game I'm making. That is why the screen is so blank. They look good, but I can hardly see details. Sure, if we look closely we'll see details, but they're too small and when making sprites, you're not supposed to be able to see details only when you zoom in. From regular zoom length, you're supposed to already be able to see them. That's all I have to say for now. Use the people I mentioned's advice to improve your drawing a bit, mainly details. I'm looking forward to it! |