Work/Criticism - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Work/Criticism (/thread-22176.html) |
RE: Work/Criticism - Sengir - 12-23-2012 very cute, i wonder why i dont recall seeing your stuff before... RE: Work/Criticism - Gors - 12-23-2012 i like the 4th one the most though be wary when shading her, if you do it like the 3rd one, you won't be giving her volume, but rather make it jump out like a sticker. look for references to shade it accordingly to the muscle positions. also I still like ran's hair color, it is easier on the eye, but your call. RE: Work/Criticism - Virtuaboy123 - 12-24-2012 -tried the lighter color and changed the lips -I think I messed up the hands not sure I added a little more to Azala also RE: Work/Criticism - Ton - 12-25-2012 Loving the Azala! Very nice stuff over all! RE: Work/Criticism - Ran Master 27 - 12-25-2012 Oh man, that's just too pro! I gotta learn how to sprite that way. It's like your drawing instead of spriting! Actually, that didn't make any sense. =/ RE: Work/Criticism - Virtuaboy123 - 12-27-2012 Found my old gbc and DQM2 game a decided to play it looked at my team and saw the "shantak monster" so I tried to draw it using a ref. (I like the design but I feel like the colors are too boring) Also mediocre animations RE: Work/Criticism - BynineB - 12-27-2012 dqm2 is the greatest game in the history of games i have a shantak too let's have a shantak party i also have a taileater and his name is munch and I love the way you redid its design, but the head and neck seem like they're facing a different direction than the body. Was that present in the original sprite? Either way it seems just a bit awkward. RE: Work/Criticism - Gors - 12-27-2012 your main issue when shading is that you are shading spherical shapes like buttons, see the highlight should spread across the surface, not stack on the borders and form a half-moon shape, unless it's a button or a flat cylinder. RE: Work/Criticism - Chris2Balls [:B] - 12-27-2012 I still think you can make the pose more dynamic for the young lady. Note how I create a dialogue between broken lines and curves, to give a feeling of movement: You're making good progress. KUPTGW! RE: Work/Criticism - Ran Master 27 - 12-29-2012 3 n 4 seems like it hurts. 2's looks good tho. RE: Work/Criticism - Virtuaboy123 - 01-03-2013 Finally decided to work some more. I agree with Ran Master on 3 n 4 I feel like she's twisting too much. If I did have he in that position I think i'd have to reposition her breasts to be facing foward more. I think I messed up the feet I'll start another later this week. (and work on my blastermaster wip too) RE: Work/Criticism - Gors - 01-03-2013 her left foot in pic 2 looks wierd, being completely profile. And I think it should be bigger. RE: Work/Criticism - maarten - 01-08-2013 cool nice neo getter srw gbc sprite can you make neo getter 2 and 3 and gear fighter dendoh raxhephon RE: Work/Criticism - Virtuaboy123 - 01-08-2013 (01-08-2013, 02:09 PM)maarten Wrote: cool nice neo getter srw gbc sprite can you make neo getter 2 and 3 and gear fighter dendoh raxhephon i might do those But seeing how you like gundam/super robot how bout a mugshot of Camille? also worked more on Azala and Shantak. However the Shantaks left hand looks strange to me, C+C anyone? (01-03-2013, 07:13 PM)Gorsalad Wrote: her left foot in pic 2 looks wierd, being completely profile. And I think it should be bigger.when you say to profile do you mean the way its facing? Also tried expanding the reflection of my ref drawing which one looks better? RE: Work/Criticism - maarten - 01-09-2013 camille is my favorite gundam character at all also for amuro judau kou banagher seabook and uso and very funny camille is a man's name LOL |