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Kami's Fluffy Pixels - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Kami's Fluffy Pixels (/thread-22187.html) Pages:
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RE: Kami's Fluffy Pixels - Gors - 01-17-2013 try designing the logo with the theme in mind instead of doing a regular looking font. RE: Kami's Fluffy Pixels - Vipershark - 01-17-2013 is this thread suddenly about me RE: Kami's Fluffy Pixels - Kami - 01-17-2013 Actually It isn't. I think there are enough Viper-Panstu references as it is.(Well from me anyways.) ![]() It's annoying my very tired mind. Edit: I'll redeal with it later, I'm way to tired to redo it again ATM. RE: Kami's Fluffy Pixels - recme - 01-18-2013 TBH, it looks a lot like the earlier one that you posted, except bigger and purple. Try coming up with a pattern and apply it to the font. Make sure the letters are the same size, too! RE: Kami's Fluffy Pixels - Kami - 01-29-2013 I'll deal with title font later. So I've been kinda working on/off on the sprites for the game itself. RE: Kami's Fluffy Pixels - Bombshell93 - 01-29-2013 theres some pillow shading (not particularly edge hugging but it does look like the view is the light-source which just seems wrong) the slopes you need to treat it as an angled surface, as is, it looks like you've just skewed the floor along the angle. Also in interest of design, typically 45 degree slopes have a but of a drastic slant to them, it often looks nicer to have 30 degree slopes (2 pixels to the side, raise a pixel, repeat) I dug up an old template I used for tiles for platformers, I've not used it in a while but its quite expansive and I think you'll see the shape I'm talking about, the sheet goes Outer Circle, Square / 45 degrees, 30 degrees, Innder Circle, etc. etc. etc. WARNING: BIG SHEET! it was intended for the original Speedo Joe game, the graphics were going to be high definition but I was not a good enough artist and certainly did not have a team to pursue the project. the underlined are the tiles relevant to you, the red is the angle I'm talking about. RE: Kami's Fluffy Pixels - Novally - 01-30-2013 You should practice shading and anti-aliasing before working on a huge game project. I looked at that tile sheet, and the little rabbit fella doesn't have a proper light source. Contrast needs work as well. RE: Kami's Fluffy Pixels - Kami - 02-03-2013 I'll get to work fixing those, I started something else within the style for now, ![]() And then I made it's walking animation. ![]() RE: Kami's Fluffy Pixels - Novally - 02-04-2013 Either I have bad eyes or the shading on that thing lacks contrast. Mess with the values of the color white. RE: Kami's Fluffy Pixels - Gors - 02-04-2013 It hardly looks like a walk too, but a tiny dance on the same spot. Walking involves placing one foot in front of another, notice how the feet seems to skid in the same position. Check similar characters in official games to see how they did it. Also contrast |