ANtY's gam sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: ANtY's gam sprites (/thread-22480.html) Pages:
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RE: ANtY's gam sprites - ANtY - 02-12-2013 RE: ANtY's gam sprites - Novally - 02-13-2013 His body is so stiff hahaha. Seriously, I didn't think you intended on keeping that messy outline/shape. His frontal shoe is looking funny too. RE: ANtY's gam sprites - Lexou Duck - 02-14-2013 (02-12-2013, 04:34 PM)ANtY Wrote: Do you think these anatomy errors are a big problems? Because I'm not really sure, the cat you posted isn't anatomically correct with real cats too I think As bombshell said, blacksad is basically a furry human with a pretty special face, but your rendition of him doesn't abide the the same volumes or shapes, and makes him look pretty weird in the end also you need to fix the jaggies that are all over your sprite, and add some contrast to the shades (also shade the head) RE: ANtY's gam sprites - Gors - 02-14-2013 also, your main problem in those sprites is that you aren't making pixelart at all, giving it a really rough and personally, ugly look. You are not using the colored pixels to form shading clusters, nor placing them carefully, resulting in jaggies, stray pixels and a gritty look. By using pixels as your smallest 'building' unit, you need to organize and place them in a smooth way. Stop with the scribbles when shading or outlining, avoid uncessary sharp points. My two cents. |