Sega All stars Racing - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: PC / Computer (https://www.vg-resource.com/forum-74.html) +------- Thread: Sega All stars Racing (/thread-23012.html) Pages:
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RE: Sega All stars Racing - psychonautic - 05-05-2013 (05-05-2013, 07:56 AM)thegameexplorer Wrote:(05-02-2013, 07:18 PM)Turbo Thunderbolt Wrote: now if only someone could rip Ristar from ASRT.You can rip them from ASRT in T-pose as well. He's not. I was planning on getting transformed for ps3 but I'll probably get the pc ver as well just for ripping. RE: Sega All stars Racing - Doronetty - 05-10-2013 Any luck with Ulala ripping? RE: Sega All stars Racing - psychonautic - 05-11-2013 (05-10-2013, 10:28 PM)Doronetty Wrote: Any luck with Ulala ripping? She rips as well as anyone else it's just some of her UVs are messed up. UV mapping is my worst subject in 3d so if anyone who knows it can feel free to fix her. Ulala RE: Sega All stars Racing - psychonautic - 08-03-2013 Realizing most of these are in .7z format rather than .zip, I'll be redoing them and submitting them using the new method. RE: Sega All stars Racing - TGE - 08-04-2013 Actually, the alpha for the eye textures are there, you just didn't apply it. You also didn't rip the other maps such as the normals. RE: Sega All stars Racing - psychonautic - 08-04-2013 (08-04-2013, 05:41 AM)TGE Wrote: Actually, the alpha for the eye textures are there, you just didn't apply it. You also didn't rip the other maps such as the normals. How do I apply the alphas? I've been meaning to put the normal maps in but I keep forgetting. |