Senku Niola's Sprites and Such - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Senku Niola's Sprites and Such (/thread-23106.html) Pages:
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RE: Senku Niola's Sprites and Such - Zapchu25 - 06-06-2013 So there's another issue with anatomy. The configuration of the legs and the body are impossible. The only way that this would be possible is if the human body could twist like a cork-screw. You had a good start mapping out the body parts, but they don't seem to have added to the overall quality of the model. When mapping out the body, you want to make sure that your plan is physically possible. I took your sprite and remapped it. The one in the middle illustrates the sprites actual configuration, see how weird it looks? The second one is not the pose you are looking for, but it is actually possible to do in real life. When making a pose for a character, it helps to do the pose yourself. If you cannot do it, something must be off. RE: Senku Niola's Sprites and Such - Senku Niola - 06-07-2013 This seem any better? Had to remove the spikes from the shoe for now till I can figure how to make them look better. The pose itself was supposed to be a spin/roundhouse kick type thing. RE: Senku Niola's Sprites and Such - Lexou Duck - 06-07-2013 how about you try this for the pose instead |