Nintendo's Stance On Used Games - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +----- Thread: Nintendo's Stance On Used Games (/thread-23284.html) Pages:
1
2
|
RE: Nintendo's Stance On Used Games - DioShiba - 06-14-2013 (06-14-2013, 02:18 PM)Koh Wrote: So...specific things go in the lounge, and over-general things like Game Design as a Whole become threads? Got it; that makes creating threads much easier on my end . So basically in short there's still no reason to make a ton of threads that can be put in one big subject. RE: Nintendo's Stance On Used Games - Koh - 06-14-2013 I...wasn't being sarcastic; I was dead serious o.o. I can see what you're saying; it's better to have a thread like "Used Game Trade Ins and Online Purchases" rather than "Microsoft Shelves Used Games" because the latter is more limited in scope than the former. That's easy to work with, but still leaves me to question the validity of certain megathreads. RE: Nintendo's Stance On Used Games - Gors - 06-14-2013 Do you question the vailidty of buying a bigger house then? Topics house subjects. Big things get a whole house, and little things get a room. Houses occupy space, and we don't want to build unecessary houses. Therefore, we tidy them accordingly to the size of the subject and its discussionable potential. This is the easiest way I found to make you understand, if you still don't get it then *shrug* By space, I am not talking about bandwidth or anything. I'm talking about actual placement of the threads on screen. It's visually ugly AND unuseful to have several little dead threads. That's why like Reggie, we make threads with "replayability", I'd say. |