Xbox 360 / Playstation 3 ripping help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Projects (https://www.vg-resource.com/forum-56.html) +------ Thread: Xbox 360 / Playstation 3 ripping help (/thread-24504.html) Pages:
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RE: Xbox 360 / Playstation 3 ripping help - maver1k_XVII - 02-01-2014 (02-01-2014, 12:11 PM)Mystie Wrote: Yes, I know both of them can do that, but like I said, exporting as .psk in both programs does not include the textures, and glitches everything up with the texture application process.That will most probably not work. The obj format doesn't keep the weights,so the mesh won't be connected to the skeleton. Can you send me an example of glitched model, with texture if possible? I can take a look and see if i know what's wrong. RE: Xbox 360 / Playstation 3 ripping help - Mystie - 02-02-2014 I know .obj doesn't keep the rigging, what I was saying was that I'll save each model as both an .obj and a .psk, copy the armature from the .psk onto the .obj, then save the .obj with the armature as a .dae. Sorry if I didn't make that clear. *anime sweat drop* And sure Maver1k, I'll send a few of the .psk models to you in PM. |