TheMario360 (Playable character) (?) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +---- Forum: The Fighters Resource (https://www.vg-resource.com/forum-138.html) +---- Thread: TheMario360 (Playable character) (?) (/thread-25056.html) |
RE: TheMario360 (Playable character) (?) - TheMario360 - 05-27-2014 I feel confident about this one! I used a character from street fighter for reference RE: TheMario360 (Playable character) (?) - Chris2Balls [:B] - 05-27-2014 It's better, but can still be improved. Here's an edit: I added a couple of frames: one for build-up, and another to give the blow a bit more strength. Keep going! RE: TheMario360 (Playable character) (?) - Crappy Blue Luigi - 05-27-2014 that's better! but now you should think about the motion a bit more. when performing a punch, in order to impart any real force on it, you have to reel your fist back. depending on the speed and strength of the punch, this could mean the fist starting out just behind where it was in the idle, or as far back as parallel with the head, with the elbow showing behind the back. try to work in some buildup to your punch. also! do not be afraid to exaggerate anatomy during the actual punch to get more range on it. the human body is pretty stretchy and flexible, just not in a way that's easily observed without really studying body motions. RE: TheMario360 (Playable character) (?) - TheMario360 - 05-27-2014 (05-27-2014, 04:01 PM)Chris2Balls [:B] Wrote: It's better, but can still be improved. Here's an edit: Here's my version: RE: TheMario360 (Playable character) (?) - Crappy Blue Luigi - 05-27-2014 something to keep in mind: you don't have to make all of the frames last the same duration. varying up the frame speeds can make animations more dynamic. RE: TheMario360 (Playable character) (?) - Iocus - 05-27-2014 I think the blur is too much. The fist is only traveling a short distance, and I doubt it's all that fast, so I'd only blur the left end or remove blur altogether It's looking better than before though. RE: TheMario360 (Playable character) (?) - TheMario360 - 05-27-2014 Now my animation looks closer to Chris' example I'll get on that Iocus Altered the blur. (Didn't bother giving it it's own post though) RE: TheMario360 (Playable character) (?) - TheMario360 - 05-27-2014 Finished punch 2. Hopefully this one doesn't need TO many changes/alterations. RE: TheMario360 (Playable character) (?) - TheMario360 - 05-27-2014 the standard hurt sprite. RE: TheMario360 (Playable character) (?) - Chris2Balls [:B] - 05-28-2014 You probably know this already, but your character's punches don't have much reach. RE: TheMario360 (Playable character) (?) - TheMario360 - 05-28-2014 (05-28-2014, 08:19 AM)Chris2Balls [:B] Wrote: You probably know this already, but your character's punches don't have much reach. I don't mind. In fact, that was intentional. RE: TheMario360 (Playable character) (?) - Iocus - 05-28-2014 (05-27-2014, 09:13 PM)TheMario360 Wrote: Finished punch 2. Hopefully this one doesn't need TO many changes/alterations. Er, the thumb isn't on that side of the hand. You might want to fix that, and be wary of that. RE: TheMario360 (Playable character) (?) - TheMario360 - 05-28-2014 (05-28-2014, 08:55 AM)Iocus Wrote:(05-27-2014, 09:13 PM)TheMario360 Wrote: Finished punch 2. Hopefully this one doesn't need TO many changes/alterations. I did what I could to fix it. RE: TheMario360 (Playable character) (?) - Iocus - 05-28-2014 Better, but the palm might be popping out too much. Here, this might help: http://spritedatabase.net/file/5184 RE: TheMario360 (Playable character) (?) - Paladin - 05-28-2014 (05-28-2014, 10:22 AM)TheMario360 Wrote: Here you go. I almost didn't bother animating this, as I'm trying to work on my webcomics at the same time. DX I think you forgot to include the image... |