ASCENSION - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: ASCENSION (/thread-25530.html) Pages:
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RE: ASCENSION - Kami - 08-18-2014 For the past little bit, I've been working on an editor, it's a WIP atm but might as well post something here~ More Progress on the editor And completely finished the tile aspect of the designer, includes multiselect, layers, scrolling for the selection windiow if the loaded tileset is too big for the window RE: ASCENSION - Gors - 08-22-2014 Hello! This time I'll bring you some eyecandy! The template for the battle sprites are done, and I'm hard at work spriting each pose. RE: ASCENSION - soulcaliburfan - 08-22-2014 Those are adorable! O//O RE: ASCENSION - Dazz - 08-23-2014 Wow, this is looking like a really interesting project! RE: ASCENSION - Gors - 08-24-2014 And thus, I finished most of the Template file!... Too bad that I actually just made a couple frames for normal Kami. There will be a lot to sprite... And this is where I ask this question: are people willing to help me spriting the enemies, or not? It's ok if no one is interested, but we will be grateful if you did. Depending on the response, I'll give out more pointers to help make sprites in style. RE: ASCENSION - Quirby64 - 08-24-2014 (Wha somehow I'm posting on this. I love the game idea BTW--) I'd be glad to sprite enemies for it! I may not be the best spriter (ok what am I saying I'm not that good), but I'd do it anyway to try and help. RE: ASCENSION - Gors - 09-24-2014 It's been a month since my last post, but that doesn't mean we aren't working on it! changes: 1- Made the frame size bigger to give myself more breathing space (48x48 before, now 72x72) 2- Started making enemies 3- Layout stays the same. RE: ASCENSION - Koh - 09-25-2014 Looking good to me. The only thing that bugs me is that everything else has colored outlines, except the urn-looking mob, which has a perfect black outline. I can't help but feel that, for the sake of consistency, everything else should have a black outline, or, that mob should have a colored outline. RE: ASCENSION - Gors - 09-26-2014 You are correct, I shall color the lantern's outline. That'll be an easy task RE: ASCENSION - Kelvin - 09-27-2014 Love that map editor; very nice, clean layout. ^^ |