Is it possible to update a texture download? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Main Content (https://www.vg-resource.com/forum-103.html) +--- Forum: Site Discussion (https://www.vg-resource.com/forum-106.html) +--- Thread: Is it possible to update a texture download? (/thread-26324.html) Pages:
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RE: Is it possible to update a texture download? - Telespentry - 12-11-2014 (12-11-2014, 04:40 PM)Dazz Wrote: Sort them, then submit them. We wouldn't accept it if it contained everything. K. Hard to categorize these with like 5000 of them, but for now I will submit the cars as one zip. Do each have to be their own or can one zip include all car textures? Btw I will finish menus in a future date. My ripping process only includes 3d textures atm. Should I fix textures that get split into multiple rows? RE: Is it possible to update a texture download? - Shade - 12-11-2014 This actually brings up a question that's been on my mind recently. What is the max size limit for uploading a downloadable file now? There is one still, right? EDIT: Pff, don't know how I skimmed over this. (12-11-2014, 11:18 AM)Petie Wrote: No, I believe that limit is 250 MB though we don't encourage trying to reach it. RE: Is it possible to update a texture download? - Telespentry - 12-11-2014 (12-11-2014, 05:56 PM)Shade Wrote: This actually brings up a question that's been on my mind recently. What is the max size limit for uploading a downloadable file now? There is one still, right? 250mb use spinzip to cut it into smaller files without the zips being dependant on eachother RE: Is it possible to update a texture download? - puggsoy - 12-11-2014 You shouldn't make them dependant of each other; otherwise people still need to download all of them to actually open it. All you're doing this way is bypassing the upload limit, but still making it a huge download. Split it into separate, independent ZIP files, so that people can only download the ones they need. RE: Is it possible to update a texture download? - Telespentry - 12-11-2014 (12-11-2014, 06:53 PM)puggsoy Wrote: You shouldn't make them dependant of each other; otherwise people still need to download all of them to actually open it. All you're doing this way is bypassing the upload limit, but still making it a huge download. Split it into separate, independent ZIP files, so that people can only download the ones they need. thats what I said. I said they would not be dependant with spinzip. other programs make them all require eachother while spinzip allows you to set a limit for the individual zips, but they are independnt. Also I still need to know if I should upload each vehicle separately or the entire set of vehicles textures. RE: Is it possible to update a texture download? - puggsoy - 12-11-2014 Whoops, looks like I read your post incorrectly. Sorry for the misunderstanding. If each vehicle is more than 10MB I would say submit them individually. It really depends on how many there are though. Do whatever you feel is best. RE: Is it possible to update a texture download? - Telespentry - 12-11-2014 just textures each is about 1mb RE: Is it possible to update a texture download? - Telespentry - 12-12-2014 (12-11-2014, 08:00 PM)puggsoy Wrote: Whoops, looks like I read your post incorrectly. Sorry for the misunderstanding. I will upload them individually, however I will upload the normal maps as one pack separately since most people don't need them. RE: Is it possible to update a texture download? - Mystie - 12-12-2014 I think you should upload the normal maps with the vehicles, characters, etc. Most people find the normal maps useful. RE: Is it possible to update a texture download? - Dazz - 12-12-2014 There's also no reason to separate them... We categorize everything we upload - characters, individually, cars, individually... If people don't need the normal maps, they don't need to extract them. If they do, they have to get 2 zips, and that's a waste of efficiency, and is poor organisation. You lump that on top of putting all cars together too and you've got a real mixed bag of categorisations and nobody knows what's going on. Yeah, organising 5,000 textures might be a pain, but that's the only hard part... Converting stuff using an already existing script isn't hard at all. :\ RE: Is it possible to update a texture download? - Telespentry - 12-12-2014 (12-12-2014, 05:09 PM)Dazz Wrote: There's also no reason to separate them... We categorize everything we upload - characters, individually, cars, individually... If people don't need the normal maps, they don't need to extract them. If they do, they have to get 2 zips, and that's a waste of efficiency, and is poor organisation. You lump that on top of putting all cars together too and you've got a real mixed bag of categorisations and nobody knows what's going on. Yeah, organising 5,000 textures might be a pain, but that's the only hard part... Converting stuff using an already existing script isn't hard at all. :\ yeah but then I realized i missed a lot of textures and now I have over 7000 lol. But I'll start organizing now. Should the car textures be with the respective character? |