Texture Remix (my image manipulation tool) - v1.2.0 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Texture Remix (my image manipulation tool) - v1.2.0 (/thread-26680.html) |
RE: Texture Remix (my image manipulation tool) - Kawasuzu - 03-08-2015 (02-28-2015, 02:01 AM)Peardian Wrote: There's two ways I could interpret that. I wasn't talking about the image format. I meant like converting the images back to how they were sorted in those games like Generations where the normal mapping has color and transparancy. Unless that's what you meant in the second paragraph. RE: Texture Remix (my image manipulation tool) - MandL27 - 03-09-2015 (03-08-2015, 11:11 PM)Peardian Wrote:(03-08-2015, 08:53 PM)MandL27 Wrote: So, from the OP, I'm assuming this means that any kind of normal map can be produced by this tool, as long as it uses similar channel mapping. The question therein becomes "what kinds of channel maps do Sonic Generations use, and how do I convert them to something OpenGL-friendly, since I don't understand how either parses normal maps?" Well, I mean "take a normal map for one engine and turn it into a normal map from another engine," which is what your post says I can do. I'll probably have to look more into OpenGL/etc and see how they handle normal maps so I can get an idea of what the output should look like. Edit: (02-21-2015, 01:13 PM)Peardian Wrote: Oh, you know Java? It would be great if you helped out. Would you support it being up on GitHub? Is using NetBeans a must for this, or can I instead use Eclipse? I took Java this year in comp-sci and I was using Eclipse the entire time. RE: Texture Remix (my image manipulation tool) - Struggleton! - 03-09-2015 (03-09-2015, 08:06 AM)MandL27 Wrote:He was using NetBean's gui builder so I'm assuming that you need to use NetBeans.(03-08-2015, 11:11 PM)Peardian Wrote:(03-08-2015, 08:53 PM)MandL27 Wrote: So, from the OP, I'm assuming this means that any kind of normal map can be produced by this tool, as long as it uses similar channel mapping. The question therein becomes "what kinds of channel maps do Sonic Generations use, and how do I convert them to something OpenGL-friendly, since I don't understand how either parses normal maps?" RE: Texture Remix (my image manipulation tool) - lemurboy12 - 03-17-2015 I'm trying to get the normal maps from LittleBigPlanet 3, and they're grey when ripped, can this program make them usable? The tutorial is confusing. http://puu.sh/gEnmP.png RE: Texture Remix (my image manipulation tool) - Peardian - 03-17-2015 (03-17-2015, 02:19 PM)lemurboy12 Wrote: I'm trying to get the normal maps from LittleBigPlanet 3, and they're grey when ripped, can this program make them usable? The tutorial is confusing. http://puu.sh/gEnmP.png Yes, this is exactly what Texture Remix is designed for. Check the tutorials included with the tool if you need a guide to making normal maps. RE: Texture Remix (my image manipulation tool) - lemurboy12 - 03-17-2015 When I hit save, nothing exports. RE: Texture Remix (my image manipulation tool) - Peardian - 03-17-2015 (03-17-2015, 06:50 PM)lemurboy12 Wrote: When I hit save, nothing exports. You have to specify a folder for the images to save first each time you load the program, unfortunately. Again, there is a tutorial included for using the program. RE: Texture Remix (my image manipulation tool) - Turbo Thunderbolt - 03-19-2015 So what do you do when the imported image doesn't show up with a thumbnail? RE: Texture Remix (my image manipulation tool) - Peardian - 03-19-2015 (03-19-2015, 12:13 PM)Turbo Thunderbolt Wrote: So what do you do when the imported image doesn't show up with a thumbnail? There are no thumbnails yet, so don't worry about it. For now, you will just have to remember which input image is which. RE: Texture Remix (my image manipulation tool) - auxfox - 03-20-2015 Could you maybe make a video tutorial or explain better in text how this program works? The image tutorial is a bit confusing to follow, especially for someone who's never worked with normal maps before. RE: Texture Remix (my image manipulation tool) - Peardian - 03-20-2015 (03-20-2015, 01:50 PM)Miles56 Wrote: Could you maybe make a video tutorial or explain better in text how this program works? The image tutorial is a bit confusing to follow, especially for someone who's never worked with normal maps before. Unfortunately, I don't really have any experience with making videos like that. If anyone else wants to give it a shot, they are more than welcome to. I'm also interested in hearing what ways the tutorial images confused you. I want the image tutorials to be as straight-forward as possible, so I welcome feedback on them. RE: Texture Remix (my image manipulation tool) - sutinoer - 04-01-2015 One thing I did not understand the basic textures should only be doing (normal, blue and black) or to all possible variations create vith the Texture Remix? RE: Texture Remix (my image manipulation tool) - Peardian - 04-01-2015 (04-01-2015, 05:49 AM)sutinoer Wrote: One thing I did not understand the basic textures should only be doing (normal, blue and black) or to all possible variations create vith the Texture Remix? I'm afraid I don't really understand what you asked. I hope this answers your question, though: Texture Remix can change around the four channels of an image. RE: Texture Remix (my image manipulation tool) - Sokkah Abdelkader - 04-04-2015 nice well make it in windows application exe file RE: Texture Remix (my image manipulation tool) - Peardian - 06-22-2015 I finally got around to putting the source code up on GitHub! Sorry for the delay. Java Source code |