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Future Sprite Endeavours - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Future Sprite Endeavours (/thread-26773.html) Pages:
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RE: Future Sprite Endeavours - Silversea - 09-21-2015 Would like some shading/lighting crits on this. The left black spot should be lighter given the shading, I know that much. Given how good you guys are maybe you have advice for it since it is a sprite (or given the size, maybe you guys would elevate it to "digital artwork"). And yes it is anti-aliased for a specific background colour, mostly because it will never appear off that and it improves the clarity when scaled up or down. There will be many more of these done for a personal project of mine, so any mistakes would be good to fix now. ![]() RE: Future Sprite Endeavours - Silversea - 09-28-2015 Messing around with some tiles, some things I like some things I don't. Working with some more foliage to try and reduce the uniform-ness of some parts. Some water might spruce this up also. ![]() I don't know if this link works but if so here is the 100% version: http://i1050.photobucket.com/albums/s405/DolphinsongMelody/exa_1.png~original RE: Future Sprite Endeavours - Silversea - 04-29-2016 uH I exist sometimes so have this random hummingbird to fit the theme of the thread so far. I don't know if its steampunk, plain mechanical or what so uh. yeah. ![]() The lines are kind of messy and the clarity on most of the parts is lacking entirely but I'll fix it at some point. RE: Future Sprite Endeavours - Silversea - 06-08-2016 I tried a fast walk/jog animation with a generic biped fox character for practice. There are still issues which I can't place. Any suggestions? ![]() ![]() RE: Future Sprite Endeavours - Guy - 06-08-2016 (06-08-2016, 11:50 AM)Silversea Wrote: I tried a fast walk/jog animation with a generic biped fox character for practice. There are still issues which I can't place. Any suggestions? Problem is how far down the foot closest to us is coming down, it looks like a sprained ankle walk. you need to set a defined "floor point" so the foot will never go down past a certain point, the 1st frame and the last frame in particular. I like the way you've done the shading, it's very charming, just try fixing the feet/leg. RE: Future Sprite Endeavours - Silversea - 06-15-2016 (06-08-2016, 05:02 PM)Guy Wrote: [quote='Silversea' pid='617006' dateline='1465404634'] I think you've got it. That serves me right for not having a sprite boundary. RE: Future Sprite Endeavours - Silversea - 09-23-2016 Here's another thing I guess. I'm not that pleased with it but it is a start. ![]() Can't work out shading and I keep fighting with the wing outline :/ Dark grey doesn't like contrasting with black, yet I'm not sure I want to lighten it. RE: Future Sprite Endeavours - Silversea - 01-14-2017 I haven't done anything like this for a while so here is the return of generic fox: ![]() Not sure where to go from there. I know the tail on the one facing away is a bit rough. edit. I have never done isometric sprites before so these extra two are a bit out of my element. Do they work? ![]() edit 2. For fun I made makeshift walking animations and ran a javascript project: ![]() RE: Future Sprite Endeavours - Silversea - 11-17-2017 I haven't done much stuff recently but this is a work in progress: ![]() With 4 wings: ![]() RE: Future Sprite Endeavours - Collecter128 - 12-12-2017 Your stuff is great! |