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DeSmuMe Problem: Black BG Color - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: DeSmuMe Problem: Black BG Color (/thread-27087.html) Pages:
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RE: DeSmuMe Problem: Black BG Color - Ploaj - 09-21-2015 Try this code for changing the BG color: 0600C000 DDDDDDDD 0600C004 DDDDDDDD 0600C008 DDDDDDDD 0600C00B DDDDDDDD 0600C00F DDDDDDDD 0600C013 DDDDDDDD 0600C017 DDDDDDDD 0600C01A DDDDDDDD 0600C01E DDDDDDDD 0600C022 DDDDDDDD Otherwise, just use Tinke. Here are the files you want to look at: ncl - Palettes Offset: 8 ncg - Tiles Offset: 8 nsc - Map Offset: 12 Viola, background. ![]() RE: DeSmuMe Problem: Black BG Color - LooneyTunerIan - 09-24-2015 This is all confusing. ![]() How does that work in Tinke? Is there some sort of video tutorial or screencap-by-screencap step process? |