Sprite Ripping Project - GBA Castlevania - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Sprite Ripping Project - GBA Castlevania (/thread-27608.html) Pages:
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RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 11-05-2015 When I saw his Luminous Cavern/Moss-Grown Cave maps, I was pretty sure they weren't his. The in between rooms, the lack of background seperation, and the placing of sprites reminded me of VGMaps's version of the maps. In fact, take a look: http://vgmaps.com/Atlas/GBA/Castlevania-HarmonyOfDissonance-CastleA-Moss-GrownCave.png RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 11-06-2015 I'd like to apologise for the way I acted. I understand that it was wrong and I shouldn't have done that. I know that people worked hard to obtain those maps themselves and I don't know what I was thinking. I would like a second chance to rebuild myself, but if that's not the case I will gladly leave if that is your request. Again, I'm terribly sorry for my greed and poisoning to the community. From now on, I will only submit my own truly ripped submissions. I feel so terrible, and hope my trust can be regained. ~Anex RE: Sprite Ripping Project - GBA Castlevania - Dazz - 11-06-2015 Is there anything you've submit that's in the queue or currently on the site that you stole from elsewhere? I've not had a chance to check it over yet so you'd be saving me some time if you just let me know We all make mistakes. You're admitting to it, which is a good start to your second chance though. RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 11-06-2015 (11-06-2015, 09:51 AM)Dazz Wrote: Is there anything you've submit that's in the queue or currently on the site that you stole from elsewhere? I've not had a chance to check it over yet so you'd be saving me some time if you just let me know I've PMed you the rest of them. None of them however are on the Castlevania series. I apologize to everyone again. ~Anex RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 11-07-2015 You'll be okay. RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 11-08-2015 Update as of 11/8/15: Added 5 new sheets to the queue in Harmony of Dissonance: 1. Skeleton Spear 2. Skeleton Rib 3. Skeleton Blaze 4. Bone Thrower 5. Dark Room Spotlights I've got about another hour to continue ripping and I will do what I can. See you in the next one! ~Anex RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 11-09-2015 Well, they aren't up on the site yet, but good job. RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 01-23-2016 To repent from a few months ago, I'd like to resume on this project, clean of course. I've re-built my character and will willingly try to cover as much of this as I can. RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 01-23-2016 Thanks. But do it at your own pace. No rush. RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 01-24-2016 (01-23-2016, 04:43 PM)SmithyGCN Wrote: Thanks. But do it at your own pace. No rush. Got around to ripping the Intro Eclipse from Aria of Sorrow. This means the full animation BEFORE the title screen. I will include that asset with another .zip later on, as it has a different animation alone. Threw the Intro Eclipse in a .zip in-case anyone wanted to make a frame by frame GIF of this awesome intro as seen by my profile pic. I'll throw it up on my Github if anyone would like to download the zip/any future sheets. Here's the link to the on-going repository: https://github.com/Anex101/GBA--Castlevania-AriaofSorrow Cheers to returning to this project! More to come. ~Anex RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 01-24-2016 Thrilling! I can tell that you've worked very hard on this one! RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 01-24-2016 (01-24-2016, 08:56 PM)SmithyGCN Wrote: Thrilling! Took a very slow 30ish minutes xD I'll look into it a little more once I'm done packing for school tomorrow lol. (Got mid-terms tomorrow.-. All this week) So ripping may be a little slow this week until the weekend hits EDIT: Threw up Data Select Assets as well since I had time xD RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 01-24-2016 Awesome! We'll wait for you. RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 01-25-2016 Updated the Name Entry Screen with the new box assets. Ripped out the Merman. More to come tomorrow. All available on my GitHub. RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 04-15-2016 Mini Poking Update Accepted so far in Dissonance: Bone Thrower Game Menu & Name Entry Gold Medusa Head Room of Illusion Castle A Skeleton Blaze Skeleton Flail Skeleton Rib Skeleton Spear Torch(Gargoyle Style) |