PBG's ADVENTURE! (Yeah!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: PBG's ADVENTURE! (Yeah!) (/thread-27609.html) Pages:
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RE: PBG's ADVENTURE! (Yeah!) - TheShyGuy - 08-30-2015 http://docs.yoyogames.com/source/dadiospice/002_reference/001_gml%20language%20overview/401_04_expressions.html Use "div" for the division and "mod" for the remainder operator %. RE: PBG's ADVENTURE! (Yeah!) - Joxon - 08-30-2015 FRIIIICK. I hate pestering people with questions instead of asking them all at once... Ok. This is the last one as there's no more errors afterwards. What exactly do you mean with the statement "i++" in the for statement? It comes up as an in correct statement when used. RE: PBG's ADVENTURE! (Yeah!) - TheShyGuy - 08-30-2015 I don't mind. "i++" is the same thing as saying "i = i + 1" RE: PBG's ADVENTURE! (Yeah!) - Joxon - 08-30-2015 ...I updated the engine... with WIP things. WIP bombs, WIP platforms, and... still WIP health. Just look at it. Its the white and black circles as i dont have a good sprite yet.. Check the first post for the link My coding involving the health render: Code: DRAW EVENT: RE: PBG's ADVENTURE! (Yeah!) - TheShyGuy - 08-30-2015 I am disappointed to see that you only added one health sprite I'm sorry that I don't have much else to say as there's not much to talk about. There's a bug. Holding down both move direction keys at the same time causes fast moon walking. RE: PBG's ADVENTURE! (Yeah!) - Joxon - 08-30-2015 What do you mean one health sprite..? Also, that bug with both keys I'm just trying to find a good fix for. If this doesn't work out... I might just resort to a health bar with a health stat. RE: PBG's ADVENTURE! (Yeah!) - TheShyGuy - 08-30-2015 RE: PBG's ADVENTURE! (Yeah!) - Joxon - 08-30-2015 Yeah... That's the problem. I think the horizontal cells aren't working right. I set up more than that. He's supposed to have 3... RE: PBG's ADVENTURE! (Yeah!) - Silversea - 09-04-2015 The last time I did a zelda heart-styled HP system I took the lazy route because I argue with for loops too much. Made a sprite with 4 subimages, 1 for each heart "quarter". And then something like DRAW EVENT if life > 0 {if life > 3 draw_spritxt(spr_hud_hp,3,view_xview[0]+xx,view_yview[0]+yy,1,1,0,-1,1) else draw_spritxt(spr_hud_hp,life-1,view_xview[0]+xx,view_yview[0]+yy,1,1,0,-1,1) } if life > 4 {if life > 7 draw_spritxt(spr_hud_hp,3,view_xview[0]+xx+20,view_yview[0]+yy,1,1,0,-1,1) else draw_spritxt(spr_hud_hp,life-5,view_xview[0]+xx+20,view_yview[0]+yy,1,1,0,-1,1) } that's two hearts, no STEP EVENT interference. I made that off top of my head so probably isn't reliable, and I don't suggest using it without testing. RE: PBG's ADVENTURE! (Yeah!) - Joxon - 11-04-2015 Alright, I'm gonna try and get this project alive and running for a bit, again. If anyone can tell me what needs fixing ASAP (Other than placing bombs and the broken health "bar") if appreciate it. Otherwise, I'll start working on the bombs. It'll work this way; If you're standing and hit the bomb key, you throw it. If you crouch, you place it. Then, I'm cutting the ground roll, and start-up and ending lag to it, so it's harder than just jumping and pressing the attack button. Also, if you use it too close to the ground, you'll stumble, and be vulnerable to attacks for a second. Then, I need to find a better fix for the platforms you jump through, as when you're below it, the collision disappears, but that means other objects fall through it. It'll be appreciated if a script could be supplied for that, otherwise, I'll try something myself. I'll update y'all when I get there. RE: PBG's ADVENTURE! (Yeah!) - Joxon - 11-07-2015 AGH. So I added crouching, which works fine, land lag works fine, but... FOR THE LIFE OF ME THROWING WON'T WORK. It broke everything so I had to redo everything other than throwing. I should be able to just use the same system for throwing as I am slashing (Going into a state then creating the hitboxes at the right time). But it didn't work. I'll give it another shot later. I'll update the game later. Also, if anyone could help out with an RPG text box script, that'd be great. |