Xenoblade X unknown model format (example files inside) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Xenoblade X unknown model format (example files inside) (/thread-28539.html) Pages:
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RE: Xenoblade X unknown model format (example files inside) - Jinzo-Advance - 05-10-2016 (05-08-2016, 04:00 AM)Knoskoloz Wrote:(05-07-2016, 03:07 PM)Jinzo-Advance Wrote:Thanks(01-13-2016, 08:54 AM)Knoskoloz Wrote: Hello there, Off the bat, no. But I did noticed something about the UV maps in Wii game when I was ripping the Monados. If you haven't gotten them, I posted a collection of them at the bottom of the page in 3 sets. http://www.vg-resource.com/thread-29107.html Basically, the UV maps and textures didn't line up originally. I pretty much made the texture a bit more symmetrical to fix that. By the way, what other models do you plan from Xenoblade X? RE: Xenoblade X unknown model format (example files inside) - Knoskoloz - 05-11-2016 (05-10-2016, 11:35 AM)Jinzo-Advance Wrote:Oh worked with the Xenoblade 1 stuff as well some models used some kind of uv map mirroring so the textures looked quite odd if exported. A bit annoying but doable.(05-08-2016, 04:00 AM)Knoskoloz Wrote:(05-07-2016, 03:07 PM)Jinzo-Advance Wrote: I have to wonder about the UVmaps. Anyway, who or what are you trying to rip?Thanks It's possible to get xbx textures with cemus texture dump. Since that emulator is early beta you can't really get far but it's already quite usefull. This gun is next RE: Xenoblade X unknown model format (example files inside) - Jinzo-Advance - 05-11-2016 (05-11-2016, 02:54 PM)Knoskoloz Wrote:(05-10-2016, 11:35 AM)Jinzo-Advance Wrote:Oh worked with the Xenoblade 1 stuff as well some models used some kind of uv map mirroring so the textures looked quite odd if exported. A bit annoying but doable.(05-08-2016, 04:00 AM)Knoskoloz Wrote: Thanks I mirrored the textures in Gimp. Assign hotkeys for pasting as a new layer, and flipping an image vertically and horizontally is a useful feature. Anyway, I'm guessing the parts that can be used to make a character that looks something like this Disney villian are out of the question because the Wrothian parts aren't available until later in the game: http://disney.wikia.com/wiki/Mirage_(Aladdin) It also requires the golden swim wear arm parts. Superior swim bands, I think they were called. One key difference between them and the other swim bands is that they have the parts up higher as well. RE: Xenoblade X unknown model format (example files inside) - Knoskoloz - 06-20-2016 More weapons based on the 3D models Also does somebody has an idea about this? Some 3D models are kinda distored I pretty much guess it's because of bones or chest value but I sadly have no idea how to fix the script. Demo file RE: Xenoblade X unknown model format (example files inside) - Jinzo-Advance - 06-20-2016 You might have to do it manually. Export it to a file format that blender can import and I'll see what I can do if you include a reference photo of what it is supposed to be. RE: Xenoblade X unknown model format (example files inside) - NeosDE - 09-11-2016 Can someone help me to convert the world map files in map.cpk into something usable? I already extracted the files ma9990.canvda, ma9990.canvhe, ma9990.casmda and ma9990.casmhd, but the only thing I can tell about them is that they are made with Havok SDK 2013.1.0-r1, but trying to open them with the Havok 2013 Content Tools gives the following error: C:\Temp\XenobladeX\content\map>"C:\Program Files\Havok\HavokContentTools\BatchProcess\AssetCc\AssetCc2.exe" ma9990.casmda ma9990.casmda.xml Could not load the file 'ma9990.casmda'. Wrong platform for packfile The layout of the packfile being read in is different than the layout of AssetCc. The asset being processed must have the same layout as the AssetCc being used to process the asset. After some digging it turned out that different platforms have different endianess in their Havok files, and one must use the appropriate platforms Havok SDK, the PC one is of no use... so I'm totally stuck here. I was so motivated after extracting the Xenoblade Chronicles maps workded perfectly in the end.. RE: Xenoblade X unknown model format (example files inside) - Knoskoloz - 09-11-2016 (06-20-2016, 06:44 PM)Jinzo-Advance Wrote: You might have to do it manually. Export it to a file format that blender can import and I'll see what I can do if you include a reference photo of what it is supposed to be.I'm sorry haven't looked here in ages. I'll take a look if I can find something. On a more happy note I got the texture for this gun: The gun looks fine in Wings3d but every other program has problem with the texture/uv coordinates. What bothers me that it looks completly fine in wings3ds UV editor. For example in Pepakura it looks like this: Attached the gun as .obj if somebody is intrested in it. @NeosDE I'm happy to see that more people are intrested in the xbx files and formats. Sadly I have not the slightest idea about this kind of problem :\ RE: Xenoblade X unknown model format (example files inside) - CrazyRPGFan - 11-21-2017 (09-11-2016, 11:43 AM)Knoskoloz Wrote:(06-20-2016, 06:44 PM)Jinzo-Advance Wrote: You might have to do it manually. Export it to a file format that blender can import and I'll see what I can do if you include a reference photo of what it is supposed to be.I'm sorry haven't looked here in ages. I'll take a look if I can find something. Do you happen to have a 3D model of Elma? (Human form) I so could you upload it? I want to make a drawing of her but a profile one (you know with her face facing <- that way) Thanks in advance RE: Xenoblade X unknown model format (example files inside) - Knoskoloz - 05-11-2018 I wanted to add that Predator https://lukascone.wordpress.com/2018/05/06/xenoblade-chronicles-import-tool/ created a import plugin for xbx and xbc2. Works really well RE: Xenoblade X unknown model format (example files inside) - Redsworld - 08-12-2018 Can anyone help me? I need the model for the blade helmet to use as reference for a costume. How do I do that? |