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[TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack (/thread-28678.html) |
RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - iyenal - 06-07-2016 I have already seen the problem. 3DS Max "don't like" long names, so it renames automatically the textures by removing some characters. Export in Wavefront OBJ and check export textures in a new folder, 3DS Max will assignate (to the MTL) the new names textures. RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - dany1994gus - 06-07-2016 Thank you!! Now it works!! ![]() ![]() RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - iyenal - 06-07-2016 I am pleased I could help. RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - dany1994gus - 06-11-2016 another question. you can place 3D model animation MAX 2009? if possible I would like a tutorial RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - iyenal - 06-11-2016 BFRES Importer don't support animations import yet. RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - Ray Koopa - 06-11-2016 I'm not even sure if someone ever looked into the FSKA animation section of a BFRES file. RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - iyenal - 06-11-2016 I have see in BrawlBox GitHub code an toolbar description of BFRES animation importer, but it is disabled : //new SupportedFileInfo(true, "Wii U Skeletal Animation", "fska"), I'm waiting the support, but I don't think it will out any time soon. RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - Ray Koopa - 06-11-2016 Are you sure that's not bRres? RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - iyenal - 06-11-2016 No : //Wii U //new SupportedFileInfo(true, "Wii U Archive", "sarc"), //new SupportedFileInfo(true, "Wii U Resource Pack", "bfres"), //new SupportedFileInfo(true, "Wii U Model", "fmdl"), //new SupportedFileInfo(true, "Wii U Texture", "ftex"), //new SupportedFileInfo(true, "Wii U Skeletal Animation", "fska"), RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - Ray Koopa - 06-11-2016 Ah, I didn't see it at first. RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - iyenal - 06-11-2016 (I have cut the text in the previous post.) Apparently the animation support don't interest much. RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - Howdareme - 06-11-2016 (06-11-2016, 05:30 AM)iyenal Wrote: (I have cut the text in the previous post.) Apparently the animation support don't interest much. Hey i am interested! please post updates. RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - dany1994gus - 08-22-2016 as I can ripping models Super smash bros U?? RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - Makoto - 10-10-2016 Does this work on bayonetta 2 and splatoon models? RE: [TUTORIAL]WiiU model ripping tutorial (.BFRES)+automatic batch scripts+tools pack - Random Talking Bush - 10-10-2016 (10-10-2016, 02:39 AM)Makoto Wrote: Does this work on bayonetta 2 and splatoon models?Bayonetta 2 doesn't use BFRES, but Splatoon does. |