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Peardian's custom models - Printable Version

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+--- Thread: Peardian's custom models (/thread-28926.html)

Pages: 1 2


RE: Peardian's custom models - Filler - 06-25-2016

Looks really dang nice!


RE: Peardian's custom models - iyenal - 07-01-2016

Beautiful renders ! What render system do you use ?
And do you use volumetrics lighting for Crocodile Isle ?


RE: Peardian's custom models - Peardian - 07-03-2016

I use Cinema 4D for all of my rendering with the default rendering engine.

For Crocodile Isle, the light effects you see were just added in post using Fireworks. However, I did use volumetric lighting for the Brycen Jet's engine effects.


RE: Peardian's custom models - Peardian - 08-04-2016

[Image: i5Jws1t.png] [Image: QwLyzGB.png]
Kremkoins
http://www.models-resource.com/custom_edited/donkeykongcustoms/model/16418/
The design on the left is based on how the coin looks in the game when you find it, while the design on the right is how the coin looks in the official artwork. Modeling it was similar to how I made the Golden Diva mask on the Jewel Piece box. On a side note, I have now modeled K. Rool's face three times now.


RE: Peardian's custom models - Raccoon Sam - 08-05-2016

BEAUTIFUL
I tried the same a few years ago but couldn't make it these are amazing!!


RE: Peardian's custom models - Filler - 08-05-2016

Looks really dang good.

I think honestly, for a brawl-style. To lower the polycount, maybe bump-map it? As for now, it looks like it'd be a trophy right now.

If the Brawl engine supported Bump maps, that is.


RE: Peardian's custom models - Carpaccio - 08-06-2016

You know now this just makes me curious as to what K. Rool himself would look like done by you...


RE: Peardian's custom models - iyenal - 08-07-2016

A little too much low poly.