Xander's Super Wario Bros! ~ HTML5 Engine Demo! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: Xander's Super Wario Bros! ~ HTML5 Engine Demo! (/thread-29230.html) Pages:
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RE: Xander's Super Wario Bros! ~ HTML5 Engine Demo! - iyenal - 05-25-2016 (05-25-2016, 09:05 AM)Xander Wrote: understanding the engine, it's engine specificIf your scripts are interesting, I can use the Impact engine. I would see scripts of collisions management(enemies,blocks) and powerups interactions with player(speed and jump power modifications)... RE: Xander's Super Wario Bros! ~ HTML5 Engine Demo! - Xander - 06-01-2016 Lots of updates to the engine! http://xandor.ca/superwario/ Still some quirks, but I've polished a lot and added some new features, like more interactions with koopa shells, proper level ending sequences and transitions and sound effects! RE: Xander's Super Wario Bros! ~ HTML5 Engine Demo! - iyenal - 06-02-2016 Small problem: the movement of Goombas aren't natural, because the animation speed and translation speed isn't the same. When the foot of the goomba hit the ground, he move too much by the Y translation. RE: Xander's Super Wario Bros! ~ HTML5 Engine Demo! - SuperMario123311 - 06-06-2016 Can Wario shoulder charge? ((Wario Land)) |