8-Bit Game sprites need help! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 8-Bit Game sprites need help! (/thread-2936.html) Pages:
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RE: 8-Bit Game sprites need help! - Koopaul - 11-12-2008 (11-12-2008, 01:48 AM)Sploder Wrote: Just pointing this out, but the color on the pants is either going to be transparent or a fourth color. Fourth? I only see three colors there man. Outline, skin, and pants. Anyway, I'll separate Gnarly Gnome's face from the rest of his body. Also I can't decide what color I want the guys pants to be. What do you guys think? And finally I can't decide what to call our hero too. RE: 8-Bit Game sprites need help! - Kitsu - 11-12-2008 (11-12-2008, 10:41 AM)koopaul Wrote: Fourth? I only see three colors there man. Outline, skin, and pants....Sorry... I guess I counted wrong, or the fact that they were white too confused me... Anyway, maybe you should make his pants red or blue. Those two colors stand out against many other colors pretty well, and then people won't mistake them for diapers... RE: 8-Bit Game sprites need help! - Badassbill - 11-12-2008 Sticking to the palette and 4 colours a sprite doesn't mean NES limits. There's the sprites on screen limit, per scan line, colours per scan line, loads of other complex shit. RE: 8-Bit Game sprites need help! - mozzy - 11-12-2008 I don't like the character design at all. Its way to simple and boring. Just because it's using NES limits, doesn't mean it has to be so plain. RE: 8-Bit Game sprites need help! - Cshad - 11-12-2008 The hands on the gnome are facing sideways, as opposed to facing forward. RE: 8-Bit Game sprites need help! - Koopaul - 11-12-2008 (11-12-2008, 06:24 PM)mozzy Wrote: I don't like the character design at all. Well what more can I do with a headless character? My idea originally came after Halloween with the story of Sleepy Hollow. The idea of a headless character picking up objects and using them as heads and then throwing them was pretty original. I must admit I didn't spend a whole lotta time coming up with an idea for our main character, I still don't have a name for him. But you know, without a head there's not much you can get out of design with him. Anyway I have updated the first post. Also here's the next level I'm working on. Wacky West! I had originally started this level with Indian looking enemies. But I realized that would be a death wish. So I change them into outlaw enemies but I still kept the Indian looking objects. The Jack-o-lantern is the end of the level object you must destroy to beat the level. RE: 8-Bit Game sprites need help! - Ragnarök - 11-14-2008 What are you making this in? RE: 8-Bit Game sprites need help! - Koopaul - 11-14-2008 Not sure. Years ago tried making a game myself once before. I gave up because I didn't know where to go from downloading different game making programs suggested to me. Years later I helped other people make sprites for their game projects but I never fully made one myself. Until now. I hope I can get this to become a reality. But if there's one thing I've learned, you can't do it yourself. Like I said, after I've made the resources, hopefully I can get some people to work with me on the rest. RE: 8-Bit Game sprites need help! - Ragnarök - 11-14-2008 Mind if I mess with the sprites in an IDE? I'll PM you the outcome. RE: 8-Bit Game sprites need help! - Koopaul - 11-14-2008 Sure go ahead. I never mind people using my sprites. |