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Help with ripping from a game that has custom files - Printable Version

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RE: Help with ripping from a game that has custom files - DarkGrievous7145 - 06-22-2016

Good luck, then

I guess I'll organize and submit the rips myself, excluding audio.
Maybe tomorrow, maybe the next day...

I'm including both of you in the credits, though.

Wouldn't be fair I credit exclusively myself, as Meowmere brought the assets files, and Daxar is the only one of us to break the XNA-specific files

All I know is I'm dead tired at present


RE: Help with ripping from a game that has custom files - Pingus! - 06-22-2016

(06-21-2016, 12:10 AM)DarkGrievous7145 Wrote:
(06-20-2016, 05:45 PM)Meowmere Wrote: Thanks a million man, by any slight chance since we've picked this game clean would you be able to rip the sounds?

My favorite kind of rip!

Were you able to extract the bubble.m2a file, btw? I actually had to manually extract it, but I might have used an older version of PwnFlashEmbedded assets, too. Can't remember, my ripping files/folders are an organizational disaster right now.

And might I ask, you alright with us submitting these to the site?
Seeing as it's your project, and all.
Or you want to do that yourself?
Or even not at all, given you're trying to make your own game from it?

Otherwise, I think it's fair I submit the contents of 'animations', and daxar does 'content'.

p.s.
based on the fact it's a dead game, and your wonderful description of the rip that's just taken place, I hereby unofficially dub this thread/ripping project "Project Vulture" ! XD

Good luck with your clone/port!

Well, the .m2a files are associated with VGMToolbox so maybe ill have a look or two and see if i can help. Wink


RE: Help with ripping from a game that has custom files - DarkGrievous7145 - 06-22-2016

we ripped from them already, but hmm... can you dump the animation data, then?