16-bit CV2 Simon Belmont - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 16-bit CV2 Simon Belmont (/thread-2992.html) Pages:
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RE: 16-bit CV2 Simon Belmont - Gors - 12-25-2008 (11-16-2008, 11:43 PM)Badbatman3 Wrote: Alright, will this do? what if you remove the fifth sprite (form left ro right)? It could work... RE: 16-bit CV2 Simon Belmont - Badbatman3 - 03-27-2009 Alright, I got rid of the curve so it animates more like Richter's whip. Also recolored the walking poses. It kind of looked like it was all over the place. RE: 16-bit CV2 Simon Belmont - Ryan914 - 03-27-2009 Looks good but did you have to choose Simon from CV 2? That game was atrocious. Now if you did Sypha, Grant, or Alucard from CV 3 then it would be impressive. But only a man can dream.... RE: 16-bit CV2 Simon Belmont - Badbatman3 - 03-27-2009 Well hey now, Castlevania 2 is pretty much one of those "like it or hate it" games. There are lots of people who did enjoy the whole day and night transition, such as myself. As for Sypha, Grant and Alucard, I'll think about that sometime once this is done. RE: 16-bit CV2 Simon Belmont - T0misaurus - 02-09-2012 Umm i can't see the sprites because it says that the image was moved or deleted RE: 16-bit CV2 Simon Belmont - Garamonde - 02-09-2012 This thread's from 2009, man. Please check post dates more carefully from now on. Locked 'n warned. |