Tokyo Mirage Sessions #FE - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Tokyo Mirage Sessions #FE (/thread-31505.html) |
RE: Tokyo Mirage Sessions #FE - Eivuiee - 12-17-2017 I'm happy to say that I've started uploading the models to the Resource, now that I have the help of kurokairaku! They'll be uploaded as .FBX with all their textures in both .dds and .png format, thanks to him tipping me off on something. As of this post, I've uploaded all of Itsuki's costumes, Chrom's two Promotions (as well as submitting an update to the regular costume submitted by Hallow) and all of Itsuki's Weapons (Rapiers). So now it's only a matter of time for them to either get accepted or rejected, hah. RE: Tokyo Mirage Sessions #FE - RikuDawn - 01-20-2018 So, what happened with this? I've been trying to extract the models myself for a while with little luck. It took me forever to figure out how to extract the CPK without errors. But despite reading different threads on different websites, I still can't manage to extract the APAKs for the life of me. After messing around with the APAK file, I was once able to extract a broken 0 byte PSPK file. But that was no use to me. I have no idea what I'm doing wrong. RE: Tokyo Mirage Sessions #FE - Eivuiee - 02-02-2018 (01-20-2018, 08:38 PM)RikuDawn Wrote: So, what happened with this? I've been trying to extract the models myself for a while with little luck. It took me forever to figure out how to extract the CPK without errors. But despite reading different threads on different websites, I still can't manage to extract the APAKs for the life of me. After messing around with the APAK file, I was once able to extract a broken 0 byte PSPK file. But that was no use to me. I have no idea what I'm doing wrong. I used a script that was written especially to extract files from .apak. It was written by someone I know tangentially, so I'm not to keen on sharing it without their permission. And, I havent forgotten about this project! In fact, I had a bunch of models in the queue, thinking they were ready to be approved. As it turns out, there needs to be a .dae or .obj of the model available for it to be approved. I had only included a .fbx, which is why I'll have to resubmit them all with the correct file format included. I'm thinking about linking to them off-site for the time being as well. RE: Tokyo Mirage Sessions #FE - kavid - 03-07-2018 can you edit act_allhit_01.ptcl in pack_020_effect.cpk or you have any tools to edit. RE: Tokyo Mirage Sessions #FE - Eivuiee - 03-30-2018 Unfortunately I don't know about effects of .ptcl files at all, sorry Big update on the main thread - I decided to upload the models to mega.nz for the time being. If you want me to upload anything in particular, send me a PM or something! Hope you enjoy - Eevee RE: Tokyo Mirage Sessions #FE - ambros489 - 04-01-2018 Thank you very much for uploading these models. I've been playing with them in Xnalara after converting them to that format, and I only have one question: What are the "hl" and "ll" texture maps for? I'm still learning about modelling, so I don't have a lot of experience. I guess the "cl" are the diffuse maps, the "nm" are the normal maps, and the "sp" are the speculars. It's just those other two that I'm not familiar with yet. RE: Tokyo Mirage Sessions #FE - Eivuiee - 04-01-2018 (04-01-2018, 12:15 PM)ambros489 Wrote: I only have one question: What are the "hl" and "ll" texture maps for? As much as I'd like to answer, I honestly have no idea myself. I only ripped the models and textures, never handled them myself. I'm going to ask the dude who made the renders for me (Kuro) to see if he ever figured that one out. Edit: Even Kuro doesn't know! He has some guesses, but nothing certain. Sorry! RE: Tokyo Mirage Sessions #FE - ambros489 - 04-02-2018 (04-01-2018, 05:54 PM)Eivuiee Wrote:(04-01-2018, 12:15 PM)ambros489 Wrote: I only have one question: What are the "hl" and "ll" texture maps for? At least you tried, so thanks. Maybe another person has the answer to this mystery. RE: Tokyo Mirage Sessions #FE - Eivuiee - 04-12-2018 Post updated! Added a link to the folder on mega.nz New models: - Maiko - Mamori - Swimsuit Girl 3 - Tiki=Waifu RE: Tokyo Mirage Sessions #FE - ambros489 - 04-12-2018 (04-12-2018, 04:05 AM)Eivuiee Wrote: Post updated! Thank you for continuing to post new models! I will start to port them to XNALARA, as you can see in my Deviantart page. RE: Tokyo Mirage Sessions #FE - tone - 04-13-2018 (08-17-2017, 04:27 PM)Gamer101 Wrote: I just wanted to say that I commend you for taking the time and tell us how you did your process on ripping those models from Tokyo Mirage Sessions #FE. You have given me some insight on this, and I hope to use this wisdom with care as I try to do some model ripping myself later on. you can import into blenders using the script uploaded by szkaradek123 inthread below http://forum.xentax.com/viewtopic.php?f=16&t=14608&hilit=tokyo+mirage RE: Tokyo Mirage Sessions #FE - Itsuki Aoi - 04-14-2018 (04-12-2018, 04:05 AM)Eivuiee Wrote: Post updated! Thank you! You are great!! RE: Tokyo Mirage Sessions #FE - Eivuiee - 04-14-2018 (04-14-2018, 06:40 AM)Itsuki Aoi Wrote: Thank you! No problem, please tell me if there's any model in particular you'd like and they will be on here faster. RE: Tokyo Mirage Sessions #FE - ambros489 - 04-14-2018 (04-14-2018, 10:39 AM)Eivuiee Wrote: No problem, please tell me if there's any model in particular you'd like and they will be on here faster. If you could include Eleonora and Kiria in your next update that would be great! No rush, though. RE: Tokyo Mirage Sessions #FE - Itsuki Aoi - 04-14-2018 (04-14-2018, 10:39 AM)Eivuiee Wrote:(04-14-2018, 06:40 AM)Itsuki Aoi Wrote: Thank you! I'm glad just having Tiki. If possible, I would like to have Tiki's magic staff and Tiki's microphone. Also Tiki=Waifu's laptop. |