Sonicfan32's customs/edits. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Sonicfan32's customs/edits. (/thread-31514.html) |
RE: Sonicfan32's customs/edits. - Sonicfan32 - 02-17-2018 (02-17-2018, 10:06 AM)Ton Wrote: They look kinda... blobby and imprecise. The second one is better than the first though. Ah. I knew something was wrong when looking back at these two (after making a Sonic YTP Tennis round, ironically). (I think I'll have to resort to using those Model Sheets from Sonic Jam as a reference when doing this again.) RE: Sonicfan32's customs/edits. - Sonicfan32 - 04-01-2018 Here's an Eggman Orgin Sonic 1-styled Sonic for April Fools. He's... freaky looking, to put it lightly. RE: Sonicfan32's customs/edits. - Sonicfan32 - 04-02-2018 Did some more Eggman Origin Sonic sprite edits. (The waves are supposed to be for when he calls worms.) RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-01-2018 Recently made some NES Gex customs. ('Cause why not?) (Used Mr. C's Gex 1 rips as a base.) RE: Sonicfan32's customs/edits. - Snessy the Duck - 06-02-2018 That looks pretty good, I'd love to see a full sheet of him! RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-02-2018 More NES Gex stuff. I'm working on the Tail Bounce sprites as of typing this... RE: Sonicfan32's customs/edits. - Snessy the Duck - 06-03-2018 That looks right out of a Konami game, great work! RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-03-2018 Here's more progress on the NES Gex sheet. Nothing too special, it's just tail attacks and stuff. I also added some items and junk. RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-04-2018 (06-03-2018, 05:19 AM)Snessy the duck Wrote: That looks right out of a Konami game, great work! What makes them look like something from Konami? I don't see a resemblance. RE: Sonicfan32's customs/edits. - Snessy the Duck - 06-06-2018 (06-04-2018, 12:49 PM)Sonicfan32 Wrote:Yeah, I don't really agree with that statement anymore. Those are still some phenomenal sprites.(06-03-2018, 05:19 AM)Snessy the duck Wrote: That looks right out of a Konami game, great work! RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-08-2018 Yet even more progress for the Famicom Gex to show. Touched up on a few frames, added some things, stuff like that. And this is how the sprites are laid out in the program I'm using (being YY-CHR.). RE: Sonicfan32's customs/edits. - ElmerMouseFan34 - 06-21-2018 (02-13-2018, 09:02 PM)Sonicfan32 Wrote: Decided to make more sprites for this thing. (And yes, I'm using the 1920s-30s(?) design for this.) I like those sprites. They remind me of the ones used on the Game Gear (if I'm not wrong) version of Castle of Illusion. RE: Sonicfan32's customs/edits. - Sonicfan32 - 07-17-2018 I recently made some Sonic NES Improvement customs. I did this because I was looking into Sics' dev fourm of the newest version of the hack he's working on and I love how it's going so far. I know that the ending sprites are missing the big sprites. I just didn't have enough time. RE: Sonicfan32's customs/edits. - Sonicfan32 - 09-04-2018 More progress on the NES Gex sprite sheet. Some minor adjustments were made to the sprites I first made, there's sprites for walking and other actions, and the layout looks quite better. Anyone else have any thoughts? RE: Sonicfan32's customs/edits. - Sonicfan32 - 10-28-2018 So because it's almost Halloween I decided to make some edits of the previously posted Gex customs into ones resembling the Vampire Gex transformation from Gex 2. I also based it a bit off of Vampire Nyamco from Mappy-Land. Here's a couple of completed edits I have so far. It’s not that much to look at, but I have more. |