The VG Resource
Legend of Zelda Project - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: Legend of Zelda Project (/thread-3199.html)

Pages: 1 2


RE: Legend of Zelda Project - sgraff - 12-17-2008

Well here is my first walking animation. Main focus is the legs. Still am not sure if there should be any slowdown points or not. The tunic and belt are still a little weird. This is my first animated walk sequence with a character with such stubby legs (without it being a creature like a goomba). Arms will cover most of the problems in the body but for now the main focus is on the legs.

[Image: linkw1dy2.gif][Image: linkw2th4.gif]


RE: Legend of Zelda Project - Miles07 - 12-18-2008

Maybe it'd look better with arms... cuz without them I can't give a very good judgment on whether or not it looks like a good walking animation or not...


RE: Legend of Zelda Project - Superliger - 12-21-2008

The animation is smooth. It looks like his arms are behind his head but it still looks good.


RE: Legend of Zelda Project - Rakia - 12-21-2008

Er... there are no arms in the walking animation...


RE: Legend of Zelda Project - sgraff - 12-22-2008

(12-21-2008, 08:18 AM)Ridleymaster Wrote: It looks like his arms are behind his head but it still looks good.

(12-21-2008, 08:45 AM)Rakia Wrote: Er... there are no arms in the walking animation...

I guess I have to actually state that "Main focus is the legs" and "Arms will cover most of the problems in the body" means I left the arms out to see if the leg animation is good before I create that next layer (the arms) which would complicate things if the legs did not look good.


RE: Legend of Zelda Project - Rakia - 12-22-2008

I understood that, I was saying it to Ridleymaster.


RE: Legend of Zelda Project - BullockDS - 12-24-2008

(12-17-2008, 12:01 PM)sgraff Wrote: I saw that coming. I probably should put out what I had in mind so far.

Essentially my might not have Ganon at all. I am thinking a no with Zelda as well. Was thinking about a curse being spread around Hyrule putting people and town into perpetual sleep caused by nightmares (again with the LA references 9_9). So basically Link will have to travel into a dream zone or something to travel into a dungeon and destroy the nightmare to break the sleeping curses. Something like that. I also had the idea of the pond fairies being corrupted into powerful anti-fairies (an enemy that appears in other LOZ games) which might be the bosses at the end of the dungeons. Of course defeating them will break their curses as well.

I have not decided on returning characters. But I do want to bring back Link's uncle.
The story (Well, the part about going into a Dream World) sounds sorta like the traveling of the Light and Dark Worlds as seen in LttP. I like this idea. I also love the sprites.