Community Ripping Project; Smash 64 Characters - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Community Ripping Project; Smash 64 Characters (/thread-33073.html) |
RE: Community Ripping Project; Smash 64 Characters - redblueyellow - 06-25-2018 Is this project focused on only the games prior to Smash 64 that the classic roster characters are from? I would love to help out with this project! RE: Community Ripping Project; Smash 64 Characters - Ton - 06-25-2018 Not necessarily, but that's what I was thinking! We'd love the help! RE: Community Ripping Project; Smash 64 Characters - Raccoon Sam - 06-26-2018 can i do a reservation thing i could totally rip all levels and all tilesets from SML2? RE: Community Ripping Project; Smash 64 Characters - Ton - 06-26-2018 Absolutely! That sounds awesome! RE: Community Ripping Project; Smash 64 Characters - Superjustinbros - 06-26-2018 I’d be in favor of that, good luck! RE: Community Ripping Project; Smash 64 Characters - shadowman44 - 06-26-2018 Mach Rider Enemies HUD Title Screen I mean... Mach Rider was supposed to be in Smash Bros Melee but they couldn't figure out a full moveset for him so they left him as a trophy. Oh and they used the theme song from that as an alternate song for the Big Blue stage iirc. RE: Community Ripping Project; Smash 64 Characters - Ton - 06-26-2018 Close enough. :p Nice job! RE: Community Ripping Project; Smash 64 Characters - Raccoon Sam - 06-27-2018 Did some work on SML2 now, here's all tilesets (non-animated, unfortunately) Level Tilesets All the levels excluding Wario's Castle and Boss rooms have been added too now RE: Community Ripping Project; Smash 64 Characters - Ton - 06-27-2018 You're the best. Thanks so much! What are the chances SML 1 is that easy? RE: Community Ripping Project; Smash 64 Characters - Raccoon Sam - 06-27-2018 Well the game is indeed very small and relatively short so I guess it would be pretty easy, even with the ol' screenshot method but I don't have any tricks up my sleeve - SML2 is my forte, the first game not so much. RE: Community Ripping Project; Smash 64 Characters - Ton - 06-27-2018 I mean, if you have to pick one, SML2 is clearly the better game. RE: Community Ripping Project; Smash 64 Characters - Superjustinbros - 06-27-2018 General Sprites Champ Stages HUD So for whatever reason I ripped these. It's technically Donkey Kong-related (or not, it's an unofficial clone) but I thought I'd post it here incase it could be considered part of the project since I still got some of that Donkey Fever. RE: Community Ripping Project; Smash 64 Characters - Ton - 06-27-2018 Hah! I've never even heard of that. RE: Community Ripping Project; Smash 64 Characters - Superjustinbros - 06-27-2018 (06-27-2018, 10:15 PM)Ton Wrote: Hah! I've never even heard of that. Yeah, the CHAMP games are pretty unknown gems- Champ Kong was the first and one of my favorites of the eight games that got released- it's pretty accurate gameplay wise to the original (aside form the springs in 75m being missing) and Champ mode is a nice twist on the original levels (the elevators in Champ 50m blew me away when I first saw them for some reason, heh). Plus, it's a bit of nostalgia for me because Champ Kong was the first time I ever experienced the original Donkey Kong arcade game in any shape or form. RE: Community Ripping Project; Smash 64 Characters - shadowman44 - 01-08-2019 Intro and Title (Red Version) Hey dudes technically this project ended on the 31st but whatever, here's something I wanted to do for ages not only because it seemed easy but also it's technically my first "real" Pokemon sheet. |