[PS2] Need help ripping Chobits - Chiidake no Hito - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: [PS2] Need help ripping Chobits - Chiidake no Hito (/thread-33484.html) Pages:
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RE: [PS2] Need help ripping Chobits - Chiidake no Hito - Raccoon Sam - 08-17-2018 What do you mena "extremely transparent"? Purity is the key. What you can do is move things around, but what you shouldn't do is, say, add a background color or stretch the sprites. RE: [PS2] Need help ripping Chobits - Chiidake no Hito - DeeDee68 - 08-17-2018 (08-17-2018, 02:18 AM)Raccoon Sam Wrote: What do you mena "extremely transparent"? This is what I mean. Out of the TM2, they come transparent. I have to add 6 additional layers to what comes out in order to remove transparency. EDIT: Here's an example of what I do to fix the transparency. RE: [PS2] Need help ripping Chobits - Chiidake no Hito - Raccoon Sam - 08-17-2018 Oh, I see now. Very interesting! Well, you can fix the transparency, just make sure you get it to exactly 100%. Too little and it'll be like a ghost, but too much and you'll start irreversibly destroying the intended edge transparency. Good luck! |