Disney Magic Kingdoms (PC) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: Disney Magic Kingdoms (PC) (/thread-35676.html) |
RE: Disney Magic Kingdoms (PC) - MarF324B21 - 06-27-2020 (05-11-2020, 01:36 AM)CRUMSON Wrote:(04-10-2020, 03:35 PM)Orel67 Wrote: You can find Tiana here : https://1drv.ms/u/s!ArwLWTbj_IVEimqR35Sw8qin9Rf8?e=ZkeEQr OMG! Could you please post The Princess and The Frog and Frozen characters? I've tried to rip them but nothing works in my computer!!!! Have you uploaded them to The Models Resource yet? I can't find them anywhere RE: Disney Magic Kingdoms (PC) - DarkRoseTheGothGenie - 06-28-2020 (04-10-2020, 03:35 PM)Orel67 Wrote:May you please rip all Aladdin characters (including Jasmine's Ralph 2 model)? I would rather have them with their bones since I'm putting them on MMD and I'm bad at rigging.(04-10-2020, 02:51 PM)funtimef Wrote:(04-09-2020, 02:09 PM)Orel67 Wrote: You can find Tiana here : https://1drv.ms/u/s!ArwLWTbj_IVEimqR35Sw8qin9Rf8?e=ZkeEQrCan Your Rip Ian And Barley From Onward? Its for my brother that really loves Onward, and he will love using these characters RE: Disney Magic Kingdoms (PC) - MarF324B21 - 06-30-2020 (07-06-2019, 11:07 PM)MisterCardholder Wrote:Hey! Awesome tutorial!!! I was able to download all the files and I was also able to extract all the game files, however I have one recurring issue: All of the 3d files seem corrupted, since they all appear as either squares or other shapes but nos as the characters. Any ideas as to what may be causing that? Do any of you still have the 3d files?(07-06-2019, 02:21 PM)Wichimonchi Wrote: Can you please tell me how can i rip the models of this game correctly do you have any tutorial? (04-09-2020, 02:09 PM)Orel67 Wrote: You can find Tiana here : https://1drv.ms/u/s!ArwLWTbj_IVEimqR35Sw8qin9Rf8?e=ZkeEQrHey! I'm looking for Tiana and some other characters, and this link is no longer available! Do you still have it? Could you please share it again? I PM'd you, thanks in advance!!! RE: Disney Magic Kingdoms (PC) - MisterCardholder - 09-13-2020 (06-30-2020, 09:37 AM)MarF324B21 Wrote: Hey! Awesome tutorial!!! I was able to download all the files and I was also able to extract all the game files, however I have one recurring issue: All of the 3d files seem corrupted, since they all appear as either squares or other shapes but nos as the characters. Any ideas as to what may be causing that? Do any of you still have the 3d files? Apologies for the late reply, but it sounds like you may just need to cycle through the sub-models by pressing F2. Most files contain more than one model and--especially for character models--it's common for the first one loaded to be something boring like a collider mesh. RE: Disney Magic Kingdoms (PC) - Contra6 - 11-14-2020 Hi MisterCardholder. On 4 paragraph: it doesn't work textures issues errors What am I doing wrong? Still, don't you plan to make all the textures? For example: Building. RE: Disney Magic Kingdoms (PC) - Contra6 - 11-15-2020 Still I found out some model impossible receive For example: magic carpet in total 8 model. Tried it export is model 4/8 in FBX, nothing comes out. I get receive only 1 model. P.S: model_character__bdae_1_pack aladdin>magic_carpet and model_character__bdae_0_pack coco>dante RE: Disney Magic Kingdoms (PC) - MisterCardholder - 11-15-2020 (11-15-2020, 01:51 AM)Contra6 Wrote: Still I found out some model impossible receive For example: magic carpet in total 8 model. Tried it export is model 4/8 in FBX, nothing comes out. I get receive only 1 model. Thanks for including screenshots! For the textures, that looks like what would happen if the pack files were extracted into separate folders. If you extract them all into the same folder then everything should work. For exporting, each sub-model is handled separately, so if you want to get multiple sub-models you'll need to do an export for each one, either using the -modelindex # option in the Export dialog (or on the command line) or by using F2 to cycle to the one you want and then using Export from Preview. Hope that helps! RE: Disney Magic Kingdoms (PC) - Contra6 - 11-16-2020 (11-15-2020, 10:04 PM)MisterCardholder Wrote:Thanks you big for the advice. It works for model To textures it still doesn't work for me... Ah yes, I forgot to write it was extracted for Android(11-15-2020, 01:51 AM)Contra6 Wrote: Still I found out some model impossible receive For example: magic carpet in total 8 model. Tried it export is model 4/8 in FBX, nothing comes out. I get receive only 1 model.Thanks for including screenshots! For the textures, that looks like what would happen if the pack files were extracted into separate folders. If you extract them all into the same folder then everything should work. Maybe you share your files? This will be a simple solution. Again thanks you. RE: Disney Magic Kingdoms (PC) - MisterCardholder - 11-16-2020 (11-16-2020, 04:06 PM)Contra6 Wrote: Thanks you big for the advice. It works for model To textures it still doesn't work for me... Ah yes, I forgot to write it was extracted for Android After exporting the model, you should have ended up with a dante_costume_basicout.fbx file (that contains the model) and also a dante_diff.tga file (that contains the texture). By any chance did you happen to move the fbx file into a different folder without also moving the tga file? If so, that should be the issue and as long as you move them together everything should work. RE: Disney Magic Kingdoms (PC) - Contra6 - 11-17-2020 Sorry, by very I'm too stupid.. to understand for textures. To you knew I don't have for win 10. I extracted only mobile (Android) It is stored in cache and all they SD without HD. I can share the file, if need. I understand that you are trying to help, but it doesn't work. RE: Disney Magic Kingdoms (PC) - MisterCardholder - 11-17-2020 (11-17-2020, 05:57 PM)Contra6 Wrote: Sorry, by very I'm too stupid.. to understand for textures. To you knew I don't have for win 10. I extracted only mobile (Android) It is stored in cache and all they SD without HD. No need to apologize and you're definitely not too stupid! I see now that you mentioned it before, but I hadn't realized that you were extracting files from the Android version of the game. Unfortunately, this tool was only written for the Windows 10 version. I just did some testing and I'm afraid that the the textures for the Android version are different (they claim to be tga files, but they're actually zip archives containing ktx files). Sadly, it doesn't look like Noesis can handle this format. If you can find a way to convert them to something Noesis can read and then rename them to match the original tga files, I suspect it would work. I'm sorry I can't be of more help. RE: Disney Magic Kingdoms (PC) - iio - 11-20-2020 Thanks for all the info on this, Im pretty sure im doing something wrong but I have followed your tutorial down to a T but everything I try and view just comes up with an error message saying "file could not be previewed. I have restarted the process from beginning to end a few times now but no luck. Any ideas? Please ignore me - my stupidity got the better of me and I was just trying to open the raw pak files instead of extracting them first. All good and thanks again for your work on this RE: Disney Magic Kingdoms (PC) - MisterCardholder - 11-20-2020 (11-20-2020, 08:28 AM)iio Wrote: All good and thanks again for your work on this Happy to hear it and you are very welcome! RE: Disney Magic Kingdoms (PC) - Contra6 - 11-21-2020 I just leave it here Suddenly someone will need it. I only found out about it yesterday.
Disney Magic KingdomsMisterCardholder you don't plan make others? For example: Disney Getaway Blast It turns out they have the same format .BDAE RE: Disney Magic Kingdoms (PC) - random - 02-21-2021 how do i actually apply the textures to the models |